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MarsUnderground

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A member registered Mar 20, 2016 · View creator page →

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Spooky Crew: Mask of the Mysterium

Check out the demo! Spooky Crew: Mask of the Mysterium by MarsUnderground (itch.io)

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Join the Spooky Crew and uncover the secret of the Mask of the Mysterium in this point and click adventure game. An encounter with a masked figure leads the crew to investigate the secrets of a local museum.

Classic adventure gameplay that isn’t stuck in the nostalgic past. Modern twists like different ways to approach puzzles and multiple endings update the formula.
The Mask of the Mysterium is the pilot episode of a planned ongoing series of shorter games with a focus on tight pacing while still retaining a sense of freedom and rewarding the player for experimentation.

MEET THE CREW

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ALYSSA

The tattoo of a magnifying glass on her arm is dedicated to her lifelong commitment to unraveling mysteries. Alyssa cracks cases with a, mostly, thoughtful and considered approach.

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ETHYL

A robot built for mystery solving. Ethyl’s analytical skills prove to be essential in almost every case the Spooky Crew take on.

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HECTOR

Hector’s passion for mysteries is matched only by his recklessness. There is nothing he won’t do to get to the bottom of things.

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BERT

A kangaroo in a man suit? A man in a kangaroo suit? Who knows really. All we know is that he’s dedicated to solving mysteries. Probably. Only his life companion, Hector, seems able to understand him.

Check out the demo! Spooky Crew: Mask of the Mysterium by MarsUnderground (itch.io)

Oops, I'm sorry for that. Apologies if the Steam version of Linux isn't available/working. Let me know if you need a refund.

It's a huge shame that it's the largest RPG Maker community on Facebook and it's run by such complete numpties. Community really deserves better.

Game looks great! Just purchased, will download and play a bit later. So, anyway, I also copped a ban from the RPG Maker Games Developer Facebook page by Minister Jay for defending this game lol.

I agree that there is something to be said for limiting yourself to only using RTP assets.

Apologies. Looks like I had the permission set incorrectly. Should be available now. Thank you for letting me know! 

I would love to be a part of this and submit Mars Underground if it isn't too late https://marsunderground.itch.io/mars-underground

It's currently being worked on. I had planned to release with Linux support but have had a few technical issues that are still being ironed out. Thanks!

Hey can you send me an email contact@molochmedia.com ?

Really like to recreate and figure out this glitch you've got.

Thanks!

Sorry for the late reply, I hadn't checked the itch.io page for a while and missed your message.

It's still just a demo for now but I'm very close to a release. Just need to finish testing and fixing bugs. 

Well... the plan was to have it finished and released now, in September. Unfortunately I haven't been able to make that deadline. I'm not going to announce a new release date just yet, I'm waiting until I can set a date I'll be certain to hit. I don't want to continually announce dates and then fail to meet them and I don't want to cut the game down to get it out either.


https://www.kickstarter.com/projects/1689302633/mars-underground-an-apocalyptic-...

Hey, sorry I missed your message and am only just getting back now.

I certainly do allow ads on let's plays

Thanks!

(1 edit)

Octopix winner and New Demo

Stunned to announce that Mars Underground won the Octopix for best independent game in the Strasbourg Festival!

Strasbourg winners


I've also just uploaded a new, improved demo:

-New tile edits by Matt Beer
-New name input screen
-New "show hotspots" button
-Added a special "demo exclusive" ending
-Fixed lots of little glitches and bugs

Yes, the final game will be available for Linux and Mac

Updated Demo 7-July-2016

  • Can play through the entire day!
  • More locations. More things to do. More music. More everything.
  • Can travel on bus. Reach locations: Phobos City, Pac Street, Moloch Headquarters
  • Use of Jay's VariableMix plugin for dynamic music crossfades
  • Removed icon pop-ups
  • Dialogue choices now use HMSChoiceDisplayMode

Note: HTML5 version is not compatible with itch.io and had to be removed.

Thanks. I'm preparing a longer demo right now. It was developed with RPG Maker MV

A longer demo is planned for early July. The full game will be out in 2017.

Cool! Look forward to seeing what you think

Love the concept.

The error at the start of "cycle 2" should be fixed now.

Thanks so much to both of you for having a look!

It appears this bug crops up the first time the game is run, before an image has been cached, which is why I was having so much trouble recreating it.

Hope I can fix it quickly.

Thanks for having a look at my game!

I'm having difficulty recreating that error. Were you playing the browser version or the download? What sort of device were you using? What is your internet connection like?

Updated 30 March 2016:

-Shortened "default cycle" by removing most of the school section

-Now using 16x16 tilesets

-All events are now triggered by "player touch"

-Graphics tweaks

-Gameplay tweaks