Well... the plan was to have it finished and released now, in September. Unfortunately I haven't been able to make that deadline. I'm not going to announce a new release date just yet, I'm waiting until I can set a date I'll be certain to hit. I don't want to continually announce dates and then fail to meet them and I don't want to cut the game down to get it out either.
Recent community posts
Octopix winner and New Demo
Stunned to announce that Mars Underground won the Octopix for best independent game in the Strasbourg Festival!
I've also just uploaded a new, improved demo:
-New tile edits by Matt Beer
-New name input screen
-New "show hotspots" button
-Added a special "demo exclusive" ending
-Fixed lots of little glitches and bugs
Updated Demo 7-July-2016
- Can play through the entire day!
- More locations. More things to do. More music. More everything.
- Can travel on bus. Reach locations: Phobos City, Pac Street, Moloch Headquarters
- Use of Jay's VariableMix plugin for dynamic music crossfades
- Removed icon pop-ups
- Dialogue choices now use HMSChoiceDisplayMode
Note: HTML5 version is not compatible with itch.io and had to be removed.
Thanks so much to both of you for having a look!
It appears this bug crops up the first time the game is run, before an image has been cached, which is why I was having so much trouble recreating it.
Hope I can fix it quickly.
Thanks for having a look at my game!
I'm having difficulty recreating that error. Were you playing the browser version or the download? What sort of device were you using? What is your internet connection like?