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Marrt

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A member registered Aug 25, 2024 · View creator page →

Creator of

Recent community posts

" I only used the harpsichord  from Secret of Mana"
What does that mean?

Your game's first level's track: https://youtu.be/c_ByY248c4A?t=30
Uses the exact same Notes as:  https://www.youtube.com/watch?v=s43WBG8mQCg&list=PL3D1297835FBDD8EA&index=6

Not sure what he did, but one thing he didn't do was sulking in disdain.

Creating a working game this day is easy, or at least a lot easier than 20 years ago. But getting attention is hard. You need attention AND a good game to get anyone's time or money. So tell me why I should sit down and play your game for more than 10 minutes right now. You have a vision, you have a plan? Great, communicate it to me, I am listening. You have crafted something playable with love and sweat after years of educating yourself. We all know that not even 10% of people wanting to be a dev make it to that point. But is your game good enough? The first thing I noticed is that you have taken a track from Secret of Mana as is, just changing the instruments. This may be placeholder, good, but going into funding like this might turn off anyone that notices it too because it drains some credibility.

So "What did  this person do to warrant  $170,000  in donations?": He convinced people. Are you convincing yet?

I have no idea if he deserves the money or not. Regardless, the world can only be as just as the people on it, so expect injustice. But the people in this thread were all honest with good advice as far is I have read.

(1 edit)

Found another issue which i asked ChatGPT about with this prompt:

"I got a webgl unity build with a loading bar. It works the first time, but when I update my build and the cache needs to refresh the loading bar stays at 100% throughout the new download"

and it gave me this suggestion, can you make sense of it and if it is worth of an update if you can reproduce:

<script>

  const buildUrl = "Build";

  const loaderUrl = buildUrl + "/yourproject.loader.js";

  const config = {

    dataUrl: buildUrl + "/yourproject.data",

    frameworkUrl: buildUrl + "/yourproject.framework.js",

    codeUrl: buildUrl + "/yourproject.wasm",

    streamingAssetsUrl: "StreamingAssets",

    companyName: "YourCompany",

    productName: "YourProduct",

    productVersion: "1.0",

  };

  const loadingBar = document.getElementById("loadingBar");

  const progressBarFull = document.getElementById("progressBarFull");

  const updateProgress = (progress) => {

    progressBarFull.style.width = `${100 * progress}%`;

  };

  const script = document.createElement("script");

  script.src = loaderUrl;

  script.onload = () => {

    createUnityInstance(document.querySelector("#unity-canvas"), config, (progress) => {

      updateProgress(progress);

    }).then((unityInstance) => {

      loadingBar.style.display = "none";

    }).catch((message) => {

      alert(message);

    });

  };

  document.body.appendChild(script);

</script>

Key Points:

  • The progress callback inside createUnityInstance() doesn’t always track actual download progress after cache updates unless you handle it explicitly.

  • The Unity loader might say "100%" because it thinks it's loading from cache, but the browser is still re-downloading the new files.

__________

Apart from that, i am also checking out renderResolution control in WebGL for improving performance. That would also be a worthy addition

New Solution
https://discussions.unity.com/t/how-does-saving-work-in-webgl/619521/13

(3 edits)

Awesome stuff!
Also, i would consider adding this (new?) feature for saving PlayerPrefs and files:

Add "autoSyncPersistentDataPath: true" to the config={}
https://docs.unity3d.com/Manual/web-templates-build-configuration.html

Also, adding '-webkit-user-select: none; user-select: none;' to 'div#gameContainer canvas' is advised https://discussions.unity.com/t/odd-issue-with-focus-in-firefox/1651226/2 

(1 edit)

When editing the game page in intich.io, switch to the details section of your game description and toggle HTML view on the top right and try this code

<div style="padding: 10px;background-color: #e4eaef;border-radius: 2px;">
  <style>
    summary { list-style-type: ' 👁️ '; }
    details[open] > summary { list-style-type: ' 🧿 '; }
  </style>
  <details>
    <summary><strong><u>Header1</u></strong></summary>
<p>Text1</p>
  </details>
  <br>
  <details>
    <summary>Header2</summary>
    <p>Text2</p>
  </details>
</div>

More info on summery tags:

https://www.w3schools.com/tags/tag_summary.asp


EDIT: style tags don't work (anymore?) on itch