What are the formats of the models? Is OBJ included?
MarkOates
Recent community posts
Some good news - We've found a workaround for the time being. The problem seems to only affect Apple Silicon macs (mine being an M1) and appears to be related to a third-party Unity plugin that allows using native dialogs for Windows, Linux, and MacOS.
The workaround is to run the app in "Open using Rosetta" mode. To do this:
- Right click the AsssetForge.app package
- Click "Get Info"
- Click the checkbox "Open using Rosetta". It should be under the "General" tab.
- Open the app again
All the native "Saving" and "Open" should now work as expected.
Just downloaded 2.5.0 and the native OS save dialogs do not spawn when trying to save. This happens with Save, Save As, Export Sprite, and Export Model (edit, also when trying to open, too).
Things I tried:
- Restarted computer
- Updated MacOS to latest version (Sequoia 15.4.1)
- Started app in command-line (several lines of "memorysetup-*" during startup, no error/warning messages when trying to save)
- Reinstalled previous 2.4.1 Deluxe - this saves normally as before
I'm on an M1 chip
(I spoke too soon with https://itch.io/t/4831551/new-update-250-wow, sorry for the curse)
I just got the email about 2.5.0. Reading through it, actually really stoked about:
- Added buttons for quickly exporting sprites/models
- Added message after successfully exporting 3D model
- Added (error) message when failed to load custom block or collection
- Added hotkey for closing panels (ESC)
- Extended maximum distance when zooming out
- Extended maximum scale when exporting 3D models
These will help me directly! Thank you!
Thank you so much for this pack. I bought it as part of a bundle, mostly being interested in the other parts of the bundle, and about a year later it has come in handy! I especially love the separated layers so I can tailor the background to fit my battle arena's aspect ratio. Came to the comments here to thank you for that. :)
Hi there! I love Asset Forge, it's easily become one of my favorite tools.
Recently, I've been using it to draft levels at a macro level for a fast-paced shooter, and I want to be able to export obj files at large scales. However, the scale limit is set to 1000. Could this be increased to 10000 or more? Thanks.
There was an update posted awhile back with a few suggestions on how to scale up the interface: https://radmatt.itch.io/dialogue-designer/devlog/156541/4k-resolution-fix-interf...