Wow, this is amazing! The tutorial has a lot of charm, and I love how the treasure includes percent based gains; Nothing sparks the dopamine like exponential growth, however slight!
Mario_The_Man
Creator of
Recent community posts
Thank you so much! A problem with trying to make puzzles for this concept is how free you are to win the moment you meet a certain condition, so the level design needs to be tighter than I had time for- But ideas like the Red Food and a few others I didn't have time to implement (yet) are attempts to put those constraints back in. I'll take this as a vote of confidence to keep going!
Rough around the edges, but carried by the simple joy of collecting things- And destroying drones early to make room to shoot another sooner is a small, fun addition. Makes me feel like I'm using advanced tech. Even what little is here makes me think, and that's more than I can say for a lotta games, good work!
I've done a quick test of the mechanics by rolling up a pitcher and having them pitch half an inning- They sucked at every pitching stat except for violence, which they had maxed out, and proceeded to pitch a shutout that left 4 injured, reducing their morale so much that every single roll became a success by the end. This was one eighteenth of a whole game, and the character I rolled didn't even have good stats, yet it was unimaginably hype. Highly recommended.
Thanks for playing! The sluggishness might be because the snake is forced to move on a grid. You're supposed to hold down the direction you want the snake to go, because if you wanted to do taps you would need to perfectly time when the head is in the middle of the invisible grid. I'll see if there's something I can do to make this more clear.








