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Blue Void's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation/Theme (If the optional theme is used) | #84 | 1.265 | 2.000 |
How polished/complete is it? | #91 | 0.949 | 1.500 |
Overall/Fun | #91 | 0.949 | 1.500 |
Overall | #91 | 1.054 | 1.667 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Rough around the edges, but carried by the simple joy of collecting things- And destroying drones early to make room to shoot another sooner is a small, fun addition. Makes me feel like I'm using advanced tech. Even what little is here makes me think, and that's more than I can say for a lotta games, good work!
Thanks man, it is my first serious project so glad you liked it
This isn't bad for your first project. I liked the music and the art style it had. I understood the premise of the game, but I didn't understand how I could win or lose the game. I think defining those conditions would make a massive difference. Great job and keep working hard!
the music is not mine(i credited them in the menu) but thanks for the feedback, originally i wanted to add a timer for the lose condition but couldn't figure out a good time as it sometimes made it too trivial or too hard, in the end the game did become a did grindy but that was due to frustration of me not able figuring out the menu and not wanting to work on the game no longer as i had other ideas. I wanted to work on it a full month but gave up in 9-10 days. Once again thanks for the feedback