Oh, I feel bad that you didn't make it to the last level. I'll check it, but I also think that you can jump and go through those platforms because they are physics influenced (they are not completely stationary). Thank you for the feedback tho
Recent community posts
First of all, thank you for the consistent and honest feedback. So, it's not really the first game we made (it's more like the 6we for me, but for my partner was the second), but it's: the first game I made with someone and that was awesome, the first game that we made for a game jam, the first game where we made ALL the stuff (I didn'd draw so much in my entire life) and maybe the first "story-based" game, even that it's not such a complex and good story in it. It was a great experience!
Now, we know that, the jump button really sucks. It was our fault that we didn't tested it. We implemented the jump system like 4 hours before the dead line and the last scene was finished 10 minutes before the dead line and we didin't tested it at all. Even that we agreed to include it. We're sorry. We will solve it and publish a more playable version.
Yeah, you remember that it was the first time when we worked together, right? Well, this is the principal reason for the different art styles here and there. Adi likes the more vibrant, saturated colors, but for me the less saturated colors are more pleasant for the viewer. Also, the main menu navigation was the Adi's ideea (even that I wanted a mouse control as well), but I let him do what he wanted. You learn from mistakes.
[RO] Multumim mult! Bafta si tie si poate impreuna dezvoltam industria asta si la noi.