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Marafrass

123
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647
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A member registered Aug 31, 2018 · View creator page →

Creator of

Recent community posts

Thank you so much! Also, you're definitely right about the repertoire menu, that's a great suggestion and and easy fix!

I like the cut of your jib sir you are hired

just bein good ya kno

yes, but donations are appreciated and go to a great cause!

Completely missed that, thanks for pointing it out!

(1 edit)

https://marafrass.itch.io/good-dog

You might have to cmd+click and open specifically, I know one or two players had to. Then again, one person reported not being able to open the game at all on Big Sur :/

Hey again folks! Lately, this game has been getting a lot of views from what looks like an Assignment page, leading me to believe it's being used as part of a class or a course. If YOU are taking this class/course or were directed here from an assignments.onenote site, feel free to let me know! I'm really curious!

beach is 15$ DLC stay tuned lmao

Love it!

thank you!! you can actually play the prologue to clam 2 right now, if you're interested! It's on itch and steam!

 https://store.steampowered.com/app/1278360/Clam_Man_2_Open_Mic/
https://marafrass.itch.io/clam-man-2-open-mic

Thank you! WebGL is basically just a framework that allows Unity games to run in browsers without any additional downloads!

Glad to hear it! Havent had that bug reported before, Ill look into it!

That's odd - did the telephone not ring? That should be the next event! Reloading the game should fix the bug - after the conversation with Nat, try clicking the phone on the right of the couch!

That explains it! The game is currently only available as a webGL build, so I dont think it actually works as a download. I wasnt even aware you could download it at all! If you’re still interested, you can play the game online right in your browser!

Oh no! What browser are you running? It should work fine on Chrome and browsers with similar framework!

That's fantastic! Thanks so much for your kind words!!

So glad you enjoyed it! (Personally, I think the sequel is shaping up to be way better!)

:( 

That's odd - that bug should be fixed by now! I'll have a look, thanks for reporting!

Glad to hear it!

Sorry to hear you got stuck! Are you playing in the browser version? There’s a bug in that one that causes it, and unfortunately it’s outdated at this point and not really fixable... It’s fixed in the downloadable versions, however!

Thanks! I recommend getting used to Unity and looking into Pixel Crusher's Dialogue System. It's a premium asset but well worth the money - both Clam 2 and Disco Elysium use it. Great for structuring and organizing dialogue. Other than that, I hear great things about Articy!

Wow, thank you so much! You're too kind. Yup, this is my personal solo project!

I guess the writing is the culmination of drawing little comics my whole life, as well as playing a lot of tabletop RPGs? And a very certain taste in comedy, I suppose. I think the writing here is a lot better than in Clam 1, however, so keep that in mind when you play that one! Trying to improve all the time!

Again, huge thanks for your kind words and for taking the trouble of making an account to post this. Releasing a game can get really draining and comments like yours are really what keep me going.

Hey again - you were absolutely right! Something must have snapped during the d20 overhaul, but I've uploaded a new version of the game where this issue should be fixed! Thanks for reporting and let me know if you have any more issues with it!

That’s strange - you’re supposed to get a new option after failing both checks! If you close the game and open it again, it should allow you to start over completely. I’ll have a look at it today and patch it if there’s an issue! 

Ah thanks! That's so nice of you to say. It was fun to make!

No, Silent Hill 2! I see what you mean though :))

Thank you so much!! Glad you enjoy my games! And you’re absolutely right, Open Mic is very different from Clam 1, but I personally love the sequel and its a lot of fun to work on! :) 

Not at all, just glad it wasn't a bug! :) Hope you enjoy the rest of the game!

Gotcha - there must be something in that particular check, then. I'll have a look and patch it in the next update! Thanks again for reporting it, and I hope it didnt ruin your playthrough! :) 

Glad to hear you're enjoying the game!

To exit the backroom, you have to interact with everything in there. That's four cabinets,a desk, and a piece of paper. (if I recall correctly) When you've interacted with everything, Clam Man should walk to a corner of the room and trigger a dialogue. Have you tried exiting and reloading the scene? Or maybe there's a tiny object you missed? Hopefully this solves your issue, let me know if it doesn't!

Heya! #1 is a really good point - I've seen a few youtubers and streamers struggle with that in certain scenes so I'll definitely make them bigger in the next update. #2 is really weird and should by no means happen - you're being a huge help by sending me the video and the context though, so I'll have a look at that one too! (Without watching the whole thing, was that the only time it happened? There are a few secret modifiers in certain scenes that change the numbers needed regardless of your stats, but if you roll equal to the amount needed, it should be a success.)Thanks so much for your kind words and for reporting the issues you had!!

No problem!! Glad there was an easy fix! :)

Hi! This may be a dumb question, but is the fourth option hidden away on your screen? You can either scroll or click the arrows to see more dialogue options! Asking because a few others didnt realize or were running on machines without scroll wheels on their mice!

If not, can you send me a screenshot of the problem? And thanks for the kind words!

You’re right to think that it’s because not every line is voice acted! Usually, most conversations feature 5-6 lines of voiced dialogue, with the exception of the introduction of the Triad!

oh no what have I done


(Let me know if you run into any issues!)

Good to hear that you found a way to improve it! I updated the game yesterday, and there may be some fixes or improvements in there for you - including a resolution setting :) 

Keep me posted on how the game runs! This last report helps a lot as well!

Ah I see! Yeah, browser plays unfortunately disregard the opening screen and starts the game immediately... 

Bummer - I hate hearing that you lost progress, but that’s unfortunately the downside of the browser version. Maybe I should add in a warning somewhere and tell players about that!


Either way, thanks for being so understanding and again, thanks so much for reporting the bugs! Rest assured that you just saved a bunch of people from loading/reloading into a broken scene!

If there’s anythinf else I can do to help, let me known!

Hey again again - the new update changes the window support a little bit, so I thought I should post it here in case others look for answers!

You can now change the resolution of the game and toggle windowed mode, so the effect is the same while the aspect ratio remains fine!