Great game, love the feel and audio design. The extra polish made this one stand out. Great job!
Recent community posts
I'm really sorry to hear that! Have you tried the Steam build? As far as I know, that one works just fine for mac users! Otherwise, I know some people have only been able to open the game on mac by right-clicking and then selecting "Open", which prompts a small window asking you if you really want to open up the game. That might help, too! Let me know how it goes - I'd be happy to refund your kind donation if it ends up not working! (I could also re-activate the browser version, but that one is pretty outdated by now, unfortunately.)
Appreciate the review and the kind words! Aquadynamics is definitely the least utilized stat in the prologue, being around 15% while the others sit around 25-30% each. I've balanced it out in the full game, and I've started spreading them out a lot more evenly!
Hey again folks! Lately, this game has been getting a lot of views from what looks like an Assignment page, leading me to believe it's being used as part of a class or a course. If YOU are taking this class/course or were directed here from an assignments.onenote site, feel free to let me know! I'm really curious!
thank you!! you can actually play the prologue to clam 2 right now, if you're interested! It's on itch and steam!
That's odd - did the telephone not ring? That should be the next event! Reloading the game should fix the bug - after the conversation with Nat, try clicking the phone on the right of the couch!
That explains it! The game is currently only available as a webGL build, so I dont think it actually works as a download. I wasnt even aware you could download it at all! If you’re still interested, you can play the game online right in your browser!
Sorry to hear you got stuck! Are you playing in the browser version? There’s a bug in that one that causes it, and unfortunately it’s outdated at this point and not really fixable... It’s fixed in the downloadable versions, however!
Thanks! I recommend getting used to Unity and looking into Pixel Crusher's Dialogue System. It's a premium asset but well worth the money - both Clam 2 and Disco Elysium use it. Great for structuring and organizing dialogue. Other than that, I hear great things about Articy!
Wow, thank you so much! You're too kind. Yup, this is my personal solo project!
I guess the writing is the culmination of drawing little comics my whole life, as well as playing a lot of tabletop RPGs? And a very certain taste in comedy, I suppose. I think the writing here is a lot better than in Clam 1, however, so keep that in mind when you play that one! Trying to improve all the time!
Again, huge thanks for your kind words and for taking the trouble of making an account to post this. Releasing a game can get really draining and comments like yours are really what keep me going.
Hey again - you were absolutely right! Something must have snapped during the d20 overhaul, but I've uploaded a new version of the game where this issue should be fixed! Thanks for reporting and let me know if you have any more issues with it!
That’s strange - you’re supposed to get a new option after failing both checks! If you close the game and open it again, it should allow you to start over completely. I’ll have a look at it today and patch it if there’s an issue!
Gotcha - there must be something in that particular check, then. I'll have a look and patch it in the next update! Thanks again for reporting it, and I hope it didnt ruin your playthrough! :)
Glad to hear you're enjoying the game!
To exit the backroom, you have to interact with everything in there. That's four cabinets,a desk, and a piece of paper. (if I recall correctly) When you've interacted with everything, Clam Man should walk to a corner of the room and trigger a dialogue. Have you tried exiting and reloading the scene? Or maybe there's a tiny object you missed? Hopefully this solves your issue, let me know if it doesn't!
Heya! #1 is a really good point - I've seen a few youtubers and streamers struggle with that in certain scenes so I'll definitely make them bigger in the next update. #2 is really weird and should by no means happen - you're being a huge help by sending me the video and the context though, so I'll have a look at that one too! (Without watching the whole thing, was that the only time it happened? There are a few secret modifiers in certain scenes that change the numbers needed regardless of your stats, but if you roll equal to the amount needed, it should be a success.)Thanks so much for your kind words and for reporting the issues you had!!
Hi! This may be a dumb question, but is the fourth option hidden away on your screen? You can either scroll or click the arrows to see more dialogue options! Asking because a few others didnt realize or were running on machines without scroll wheels on their mice!
If not, can you send me a screenshot of the problem? And thanks for the kind words!