Awesome! Just accepted it. Let's chat via Discord text (English is perfect for me!). 😊🚀
Mapumitradufe
Creator of
Recent community posts
Hi everyone!
My name is Victoria and I'm a music composition student looking to join a team for the Brackeys Game Jam! 🚀
This is my very first game jam, so I might need a little bit of patience while I learn the ropes of how everything flows, but I'm super excited to learn and create! 🥹✨
I can take care of the soundtrack, ambient music, and all the sound effects to bring our game to life. You can check out my style and previous work directly on my Itch.io profile! 🎵
Note: I communicate 100% via text chat (I use a translator for English, so text is perfect for me, but no voice calls, please!).
If you have a cool concept and want to make an awesome game together, feel free to contact me!
My Discord: @mapumitradufe
Role: Composer & Sound Designer 🎹✨
Hi everyone! I'm a music composition student and I'm looking for a team for the jam.
I can make the soundtrack, ambient music, and all the sound effects for our game! I already have some tracks and audio clips uploaded to my itch.io profile if you want to check my style. 🎵
Quick note: I communicate 100% via text chat (I use a translator for English, so text is perfect for me, but no voice calls!).
If you need someone to bring your game to life with music, send me a message! Let's build something awesome together 🚀
Hello everyone! 🌿✨
I am incredibly excited to announce the launch of my brand-new audio asset pack here on Itch.io: **A Noble End - Music & Atmosphere Collection**!
Heavily inspired by the tragic grandeur and intense, punishing encounters of **Hollow Knight** and *Soulslike* masterpieces, this collection was created for developers who want to give their players an unforgettable, emotional boss battle experience.
### ⚙️ A Fully Dynamic, Modular Audio Toolset
This isn't just a single track—it is a comprehensive toolkit designed with modern game design in mind. For **$7.99 USD**, you get 6 high-quality, seamlessly looping WAV files. By splitting the full orchestral mix into individual arrangements and stems (percussion, strings, and ambient textures), you can easily implement interactive, multi-phase music transitions directly in your game engine (Unity, Unreal, Godot, etc.).
### 📂 What's inside the collection:
* ⚔️ **A Noble End:** The full, epic boss encounter mix featuring layered strings, grand piano, gothic harp, and heavy Taiko percussion.
* 🎻 **Noble Requiem:** The orchestral mix completely stripped of percussion—perfect for story moments, dialogues, or intense lore reveals.
* 🥁 **Heart of the Colossus:** Raw, driving Taiko-inspired percussion layers and heavy impact rhythms to amp up the adrenaline.
* 🛡️ **The Noble's Last Stand:** A highly expressive, strings-only arrangement for tension building or emotional cinematic segments.
* 🌬️ **Whispers of the Hollow Keep:** Haunting cave and dungeon atmosphere textures to chill your players to the bone.
* 👁️ **Beneath the Throne:** Dark, suspenseful drones designed to trigger anxiety during boss introductions or phase changes.
---
### ☀️ SUMMER SALE BUNDLE IS LIVE!
To celebrate this release and the **Summer Sale**, I have also launched the **Ancient Realms: Dark Fantasy 3-Pack**. You can grab *A Noble End* along with my previous tracks *Echos* and *The Walls* in a single definitive bundle with a massive discount!
Check out the preview video on the main project page, explore the stems, and let me know what you think. I would absolutely love to see your projects if you decide to use these tracks!
Thank you so much for supporting independent game audio. May your players survive the encounter! 🏛️🕷️🖤
👉 https://mapumitradufe.itch.io/a-noble-end-orchestral-dark-fantasy-boss-theme-mus...
🏁 "Snack Bike" is out now + DefleMask source file included!
Wow, if you made it all the way down to the bottom of my profile, you might have already spotted a little surprise... but I wanted to make it official!
I just published **"Snack Bike"**, a 100% authentic 16-bit chiptune loop composed as a tribute to the legendary, high-octane racing game **Road Rash**.
### ⚙️ The Work Behind the Track
To create this piece, I dove headfirst into **DefleMask** and strictly followed the harsh technical limitations of the original **Sega Genesis / Mega Drive** sound hardware. Balancing those FM synthesis channels and operators within those boundaries was a massive, complex puzzle—but bringing back that gritty, energetic 90s arcade vibe was totally worth it!
### 📂 What's inside this freebie?
Since you took the time to explore my corner of Itch.io, you absolutely deserve a reward. This asset pack is **100% FREE** (CC-BY) and includes:
* **The Seamless Loop:** A high-quality .WAV track ready to drop into your retro racing or action games.
* **The Source File (.DMF):** I’m sharing the original DefleMask project file! If you want to check out the guts of the track, see how the instruments were made, or remix it, it's all yours.
Thank you so much for exploring, and enjoy your sweet 16-bit treat!
👉 https://mapumitradufe.itch.io/free-snack-bike-road-rash-tribute-loop-sega-genesi...
- Mapumitradufe
Hi creators!
Following up on yesterday's release, the daytime counterpart is officially live! If your cozy game, RPG, visual novel, or simulation project needs a bright, warm, and peaceful morning backdrop, Sunlit Village (Daytime Version) is now available on Itch.io.
This pack captures the essence of a town waking up under the sun, blending a floating woodwind melody and warm acoustic backing textures with high-quality day soundscapes like birds chirping and gentle breezes.
📂 What’s inside the package:
- Sunlit Village - Full Mix: The complete daytime experience blending music with vibrant town atmosphere.
- Sunlit Village - Music Only: The full acoustic arrangement completely stripped of environmental sounds.
- Sunlit Village - Village Foundations: The harmonic and rhythmic backbone—warm, steady, and perfect for dialogue or shop screens.
- Sunlit Village - Wandering Flute: The isolated lead woodwind melody stem for dynamic triggering.
- Sunlit Village - Day Ambience: Pure daytime environmental immersion (birds, light wind, and gentle breeze).
- Sunlit Village - Seamless Loop: A perfectly edited file ready for endless background play without cuts.
⚙️ Specs: High-quality WAV & MP3 (44.1 kHz / 16-bit). Royalty-Free for both free and commercial indie projects.
🎧 Listen to the preview here: https://soundcloud.com/mapumitradufe/sunlit-village
🛒 Grab the pack on Itch.io: https://mapumitradufe.itch.io/sunlit-village-cozy-magical-day-audio-asset-pack
Thank you so much for supporting independent game audio! Can't wait to see your sunny game worlds come to life. ☀️🌾🎷
Hey everyone! Happy Monday!
Yesterday I shared the night version of "Sleeping Village" and how the contrabass solved my low-end issues. I also promised a secret for today, and here it is: the official release of the Daytime Version — "Sunlit Village"!
The "secret" in designing this wasn't just a simple rearrangement; it was a complete shift in emotional and mechanical texture. To transition from the mystical, heavy nighttime atmosphere to a bright, living town, I completely stripped away the deep contrabass strings and the solo clarinet.
Instead, the morning brings "Village Foundations"—a lighter, warm acoustic backbone—and the melody is taken over by a Wandering Flute. This woodwind lead completely changes the color of the village, giving it a peaceful, pastoril, and active morning vibe.
Just like the night edition, I structured this package with total modular flexibility so you can mix, match, and crossfade stems dynamically in your engine when the sun rises.
🎧 Pre-listening showcase (SoundCloud ): [https://soundcloud.com/mapumitradufe/sunlit-village
📦 Grab the Day Pack on Itch.io: https://mapumitradufe.itch.io/sunlit-village-cozy-magical-day-audio-asset-pack
Now that the full Day/Night cycle is out, I'd love to hear your thoughts! How do you think the transition from the clarinet/contrabass to the wandering flute works for a cozy RPG town?
Hi everyone!
As promised on Thursday, the nighttime audio layer for "Sleeping Village" is officially live today!
If you are working on a cozy game, an RPG, a visual novel, or any simulation project that needs a calm, mystical, and deeply atmospheric background, this package is designed for you. It features a serene blend of an intimate piano melody, solo clarinet, magical harp, and a rich contrabass foundation—all layered with high-quality rain, wind, and campfire soundscapes.
I wanted to give indie developers maximum flexibility for dynamic in-game implementation, so I avoided flat stereo mixes and included everything you need to customize the audio layers in your engine.
📂 What’s inside the package:
- Full Mix: The complete production combining all musical and environmental elements.
- Music Only: The full musical arrangement completely stripped of weather and night sounds.
- Night Ambience: Pure environmental immersion (isolated rain, wind, crickets, and campfire crackle).
- Isolated Instrument Stems: Separate tracks for the Melody (Clarinet), Strings & Harp, and the Harmonic Foundation (Piano & Contrabass) to trigger dynamically.
- Seamless Loop: A perfectly edited file ready for endless background play without awkward cuts.
⚙️ Specs: High-quality WAV & MP3 (44.1 kHz / 16-bit standard game format). Royalty-Free for both free and commercial indie projects.
🎧 Listen to the preview here:https://soundcloud.com/mapumitradufe/sleeping-village-night-version
🛒 Grab the pack on Itch.io: https://mapumitradufe.itch.io/sleeping-village-cozy-magical-night-audio-asset-pa...
👀 Psst... The story isn't finished yet! Today the night version is officially out, but keep an eye on the page. Tomorrow, the big secret drops: The Daytime Version of the village will be released to complete the cycle.
Thank you so much for supporting indie game audio! I’d love to hear your thoughts or see the projects where you end up using it. 🚀🔥🌧️🎻
Hey everyone!
Following up on my post from Thursday, I’m thrilled to announce that the nighttime audio layer for "Sleeping Village" is officially finished and live today—just like I promised for this Sunday! I wanted to share the behind-the-scenes process, how I fixed a major mix issue, and the final asset pack with you all.
My main goal was to create a serene, mystical, and deeply atmospheric backdrop. During production, I ran into a classic mix issue: the track felt a bit "floating" and empty in the low-end. I initially experimented with a bassoon, but it wasn't providing the continuous, warm weight I needed to anchor the cozy mood alongside the rain and campfire ambiance.
The solution? I swapped it for a Contrabass performing the harmonic foundation ($E_2, A_2, C_2...$). The rich, wooden resonance of the strings completely changed the game, perfectly stabilizing the intimate piano melody and the magical touch of the harp without muddying up the master track.
I designed this package to be as flexible as possible for dynamic in-game implementation, so the pack includes the full mix, pure environment ambiance, and completely isolated instrument stems (Clarinet, Piano, Contrabass, and Harp).
🎧 Pre-listening showcase (SoundCloud):https://soundcloud.com/mapumitradufe/sleeping-village-night-version?si=7795afc12...📦 Check out the full Asset Pack on Itch.io: https://mapumitradufe.itch.io/sleeping-village-cozy-magical-night-audio-asset-pa...
🤫 Tomorrow: Revealing the Day Version Secret...
The night is settled, but the story isn't complete yet. Tomorrow I’ll be dropping Part 2, and the big secret I've been keeping is the Daytime Version of the village. It features a completely different approach to how the music connects to the world when the sun comes up.
I’d love to hear your thoughts on how the contrabajo sits in the night mix, and get ready for the big reveal tomorrow! ☀️👀
Hi! Thank you so much for taking the time to listen and write such a detailed and thoughtful response. This is exactly the kind of feedback I was looking for to keep learning!
I'm really glad you liked the vibe and the stereo panning. You guessed right—the original tracks were mono, so spreading the keys and the violin a bit apart felt like the best way to give the mix some breathing room.
Your critique about the low end makes total sense, and to be honest, it didn't even cross my mind to add a bass line for support! Now that you mention it, it's so obvious. There is definitely a "hole" between the bass drum and the keys because I didn't program deep low notes for the piano either. I've been struggling so much with that bass drum too—it's either too quiet or completely overwhelming, I haven't quite figured out how to balance it yet!
I will absolutely look into some free Kontakt libraries or VSTs to fill up that space and balance the low end better next time. I'll also check those harsh frequencies on the violin with a subtle EQ cut.
After spending so many hours listening to the same track over and over again, your ears completely lose track of these details. Having someone with experience give me this kind of feedback is incredible and helps me so much. Since this is my first official music pack, your words give me a lot of confidence to keep going. Thank you again! 🖤✨
Hi everyone! 🌌
I'm Mapumitradufe. I wanted to share that I've just put together my first thematic audio bundle: the Dark Fantasy Audio Collection!
This pack is specially tailored for indie developers working on RPGs, Metroidvanias, and dark atmospheric projects. It combines deep, mystical environments with high-quality interactive stems (deeply inspired by the tense and eerie mood of Hollow Knight).
What's included:
• Echoes of the Subterranean Kingdom (Full Asset Pack)
• The Walls Remember (Interactive Stems Pack)
Since it's launch week, you can get BOTH premium packs with a 25% discount for the next 7 days ($7.50 USD).
Check out the bundle page here: https://mapumitradufe.itch.io/the-walls-remember
I'd love to hear your thoughts or see if this fits the atmosphere of your current projects. Happy developing! 🖤⚔️
Imagine this: You’ve been traveling through a dense, dark forest for hours. The wind is cold, and your inventory is low. But suddenly, the trees part away. Ahead of you, a small, hidden village appears under a blanket of stars. You see glowing fireflies in the bushes, cozy little houses with warm chimneys, and through a window, you catch a glimpse of an old wizard's room filled with spell books, a burning fireplace, and a cat sleeping nearby. You are finally safe. This is the exact atmosphere I'm currently crafting for my next music asset pack. I wanted to design the perfect identity for a "Magical Cozy Night Town". Right now, I'm working inside my DAW shaping the core melody with three specific instruments: • The Flute (carrying the main mystical theme) • The Harp (providing the gentle background movement) • The Vibraphone (acting as a starry, warm cushion that holds everything together) The MIDI structures are ready, and I'm currently diving deep into the mixing process and adding environmental sound textures (soft winds, crickets, and ambient magic) to make the immersion complete. ------------------------------------------------------------------

This peaceful refuge will be ready to explore very soon. Keep your eyes on the horizon... something warm is coming this Sunday! 🖤 What kind of town or safe zone are you currently building for your game? I'd love to know! - Mapumitradufe
Hi everyone! 🪐
I'm incredibly excited to share my latest release with the itch.io community: "The Walls Remember".
This is a premium music asset pack designed specifically for indie developers working on Dark Fantasy games, Metroidvanias, and Platformers that need a tense, gothic, and deeply mystical atmosphere.
THE INSPIRATION 💙
The idea came to me while playing Hollow Knight. I got completely lost in an ancient, ruined castle area draped in deep violet and blue hues. The air felt heavy with echoes, my hairs stood on end, and I was holding my breath in anticipation right before a boss fight. I wanted to capture that exact blend of eerie exploration and sudden adrenaline.
HOW IT WORKS (DYNAMIC STEMS) 🎵
To help you build a living soundtrack that reacts to your gameplay, the pack is divided into 5 high-quality WAV loops:
• Full Mix: The complete cinematic experience.
• Music Only: Core melody (Cello, Piano, Celesta) for narrative scenes.
• Ambient Only: Custom environmental textures (Winds, Cave Drops, Night Insects, Whispers).
• Drum Solo: A soul-stirring, deep drum rhythm to trigger during sudden combat.
• Melody Only: Haunting minimalist mix focused on the main theme.
🎁 Bonus: It also includes a lightweight Loop Demo and a technical README with implementation tips.
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🎧 Listen to the full preview loop on SoundCloud:
👉 https://soundcloud.com/mapumitradufe/the-walls-remember
🛒 Check out the project page and get the full interactive pack here on Itch.io:
👉 https://mapumitradufe.itch.io/the-walls-rememberhttps://youtu.be/SRX0WQYpwVg
Thank you so much for reading and supporting independent game audio. I would absolutely love to hear your thoughts or see the worlds you are building with these sounds! Happy developing! 🖤
Hi developers! 🪐
I'm Mapumitradufe, and I wanted to share my latest release with the community: "The Walls Remember".
It is a premium music asset pack designed specifically for Dark Fantasy games, Metroidvanias, and RPGs that need a tense, gothic, and mystical atmosphere inspired by the aesthetic of Hollow Knight.
To make it fully production-ready for dynamic audio implementation, the pack contains 5 seamlessly looping tracks/stems (High-Quality WAV):
• Full Mix: The complete cinematic experience.
• Music Only: Core melody (Cello, Piano, Celesta) for narrative scenes.
• Ambient Only: Custom environmental textures (Winds, Cave Drops, Night Insects, Whispers).
• Drum Solo: A soul-stirring, deep drum rhythm to trigger during sudden combat.
• Melody Only: Haunting minimalist mix focused on the main theme.
🎁 Bonus: It also includes a lightweight Loop Demo and a technical README with implementation tips.
🎧 Check out the audio preview loop on SoundCloud:
👉 https://soundcloud.com/mapumitradufe/the-walls-remember
🛒 Grab the full interactive pack here on Itch.io:
👉https://mapumitradufe.itch.io/the-walls-remember
Thank you for listening! I'd love to hear your feedback or see the projects you are building with these sounds. Happy developing! 🖤
Hi indie developers! 🪐
I'm Mapumitradufe, and I just released my new dark fantasy audio pack: "Echoes of the Subterranean Kingdom".
If you are developing a metroidvania, a cozy-creepy adventure, or any game that requires a deep, mystical, and subterranean atmosphere, this pack is tailored for you! Deeply inspired by the beautiful and tense music of Hollow Knight.
🎵 WHAT'S INSIDE THE PACK?
• Main Theme: "Whispering Caverns" (Full orchestral and ambient track).
• Seamless Loops: Ready to drop into your game engine for infinite playback.
• Audio Stems: Separate tracks (Ambient pads only, strings only, etc.) so you can create dynamic, layered audio that changes with the gameplay.
• Custom SFX: Immersive sound effects to bring your environments to life.
🎧 LISTEN TO THE PREVIEW:
You can check out the full track and how it sounds right here on my SoundCloud portfolio:
👉 https://soundcloud.com/mapumitradufe
🎮 GET THE FULL ASSET PACK HERE:
👉 https://mapumitradufe.itch.io/echoes-of-the-subterranean-kingdom-dark-fantasy-au...
Thank you so much for listening! Feel free to use it in your game jams or commercial projects. I'd love to see what you create with it! 🖤
Hi everyone!
I'm Mapumitradufe, a game audio student, and I just published my first dark fantasy audio pack here on Itch.io. I'm deeply inspired by cozy-creepy aesthetics like Hollow Knight, and I want to know how this holds up for actual game integration.
I would love to get your honest feedback on a few specific things:
1. Composition & Vibe: Does the main theme successfully convey a mysterious, subterranean, and mystical atmosphere?
2. Technical side: For those who develop games, do you find the separation of layers (stems) useful for dynamic audio in your engines? How do the seamless loops feel to you?
3. Mix: How does the balance between the heavy low-end beds and the crystalline sparkles sound on your setups?
Here is the link to the project page: https://mapumitradufe.itch.io/echoes-of-the-subterranean-kingdom-dark-fantasy-au...
Thank you so much in advance! I'm really looking forward to reading your thoughts and improving my skills for future assets.







