Fun game, that also utilizes a clone mechanic in a creative way.
The only issue I had was that the scale was really small, so some things (especially the UI) were a bit difficult to see.
Other than that, great job!
Hey, thank you for your detailed feedback!
I recently watched some videos on level/puzzle design (e.g. GDC talks), and I think I have a better understanding on that now. We didn't have any experience on that when we made the game, so we basically just started building some levels right away without much planning. 😅
We will update the game some time after the jam is over, and rework the current levels to incorporate all of the feedback we got as much as possible, and likely even add new mechanics and levels after that.
I will definitely work on the UI as well, since it appears that many people didn't really understand what exactly it shows and how important it is (that's why we also added that to our itch-page's description for now).
Thanks again, the amount of high-quality feedback we already got is amazing, and I'm glad you liked some parts of our game! 😀
Thanks for the detailed review!
I'll see what I can do about the jump without having to remake all the existing levels too much. Probably, it can be improved quite a bit by just playing around with different values like gravity and jump velocity.
Also, do you thing the "the longer you press the button, the higher you jump" mechanic would make sense here?
Hey, do you mean something like a short popup that comes up when you select a level from the level selector before it begins?
We didn't really think that was necessary, since the current levels never have a pattern of more than three shifts at once (so the player can discover the pattern really quickly anyway), but we should definitely think about that in case we add more complex levels and shifts after the jam.
Thanks for your valuable feedback!
Hi, thanks for your feedback!
In each level, there is a fixed pattern of some of the following physics shifts:
You always see what the next shift will be, and incorporate that into you decision on then and where to place a clone.
Hope that helps 😀
Sorry, I think I still don't entirely get it 😅.
Do you mean that the player stays still for a second while jumping up into a corner like this while pressing A? I think that might be happening due to some physics setting in the Engine (maybe friction). I'll see if I can change that after the rating period, if that is what you meant.