Very excited to hear the new voices by Very Berry in action! I'm honored to be helping with the release! :)
Mangotronics Decorporated
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Really enjoyed this, and the intro sequence- wow! The pixel art and animation was just amazing.
I noticed a couple things that I wanted to document for you.
1. The controls are not clear in the game. I know they are here on the web instructions but I (and I'm guessing others) weren't able to figure out controls when booting the game up for the first time. They are also non-standard- I was pressing spacebar, clicking the mouse, Enter key, escape, Z, X, etc. but I almost gave up until I remembered there was some text on this itch page. Overall I think it might seem redundant, but would be nice to have button indicators in the game UI.
2. Accessibility features and settings would also be nice to have- I think there's only the full-screen toggle (or at least that's all I was able to trigger in the game) when selecting the settings. Specifically, a sound toggle for SFX and Music levels, or just master volume because while wearing my headphones, I felt that the sound for mons cries was very loud compared to other sounds, even with my system volume pretty low.
Thank you for reading, and I wish you luck and success with your game!
I look forward to trying it!
Mine's a simple arena fighter. It's fairly bare-bones and I scaled it down from what I was originally thinking I'd be able to do, but I'm glad I at least got it functional and submitted to be published.
The way it works is you're in a lobby and you can search for a (NPC) opponent to fight. If you win, you gain HP and gold, and can choose to either go on and fight another opponent, racking up a bonus multipler, or retire and return to the arena so you can upgrade your weapons.
I'm looking forward to improving on the concept in a new version/game later. :)


