Carnage 2 — Working on the FPS Arms
A little behind-the-scenes progress on Carnage 2.
I’m currently preparing the player’s first-person arms in Blender and building a custom FPS rig for them.

The goal is to use this rig for the game’s weapon animations — sword attacks, revolver shooting and reloading, grenade throws and more.
Once the rig is ready, I’ll start working on the first animations and testing the Blender → UE5.
Still early, but another important piece of the combat system is taking shape!
#indiedev #gamedev #UE5 #Blender #FPS #Carnage2



















GET OUT is a short first-person stealth horror game set inside an isolated building.
