Development Update — Preparing GET OUT Demo 0.1.1
After releasing the first demo, I found a few issues that needed attention.
Version 0.1.1 is mainly focused on polishing the existing build. Hints and objectives should now work correctly, the camera no longer behaves strangely during the monster’s execution animation, and stamina drain and recovery have been rebalanced.

I am also adding an optional 1 HP mode, where any hit from the monster is fatal.
There is still one inventory issue left to fix before the update is ready, so I am continuing to test the build.
Once everything is stable, I will publish the full changelog and release version 0.1.1.


