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Carnage 2 — Working on the FPS Arms

A little behind-the-scenes progress on Carnage 2.

I’m currently preparing the player’s first-person arms in Blender and building a custom FPS rig for them.

The goal is to use this rig for the game’s weapon animations — sword attacks, revolver shooting and reloading, grenade throws and more.

Once the rig is ready, I’ll start working on the first animations and testing the Blender → UE5.

Still early, but another important piece of the combat system is taking shape!

#indiedev #gamedev #UE5 #Blender #FPS #Carnage2