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Malisa

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A member registered Mar 24, 2018 · View creator page →

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Devlog 5.0

Mostly did a lot of backend stuff this last week: added dialogue into the game, worked on sprites, etc.

We have some visual inspirations for what the exterior of  Betti and Mac's (they're roommates!) apartment will look like:



We also started drafting some logo/icon ideas for the game.



We plan on starting a Twitter and creating a game page on Itch at the end of this month.

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Devlog 4.1

Double post today!  Time to introduce Connie and Bo!

(She/Her)

Connie (Conchiglie)

Birthday: (???)
Star Sign: (???)
Height: 5'5
Coffee Order: Hot Water
Favorite Food: Pasta (Any kind.)

(They/Them)

Bo (Bowtie)

Birthday: 2/25
Star Sign: Pisces
Height: 5'11
Coffee Order: Hot Americano with Sugar and Cream
Favorite Food: Chili Cheese Fries

Devlog 4.0

It's been a productive week for us!  We've really been sorting out our internal processes.  Some things going on include:

  • Finishing more scripts for the game.
  • Deciding on a title screen concept.
  • Creating milestones for the game.
  • Reviewing the games aesthetic and feel.
  • Talking about character development. 

Right now there's still a lot of conceptualizing going on.

Ebere working on some concepts for Betti and Mac's apartment:

As you can tell, it's really homey!

As well as a concept for the player select screen, from Sam:


There will be four playable characters in the game.  Essentially, the player would be looking at a photo of friends at an old college party.  From there, you can pick your character. Betti (non-playable) is the one in the middle, they are all friends.

Thanks for looking!

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Devlog 3.0

Hi all!  We are going to begin introducing some of our characters between updates, starting with... Celine and Manny!  The artwork shows design progression for the characters, as well as some fun sketches and final designs! 


(She/Her)

Celine (Cellentani)

Birthday: 8/28
Star Sign: Virgo
Height: 5'5
Coffee Order: London Fog with Vanilla Syrup
Favorite Food: Cheesecake


(He/Him)

Manny (Manicotti)

Birthday: 5/9
Star Sign: Taurus
Height: 6'1
Coffee Order: Specialty Seasonal Drink
Favorite Food: Pumpkin Pie

Devlog 2.0

Welcome the cast! 

 From left to right, we have: Eli, Mac, Bo, Manny, Penelope, Connie, Betti, and Celine.  The sprites above only have the flat colors added, so they are unfinished.   More about these characters... soon!

As for other updates:

  • We've added a background artist to the team.  Welcome, Osi!
  •  We have someone in mind for game music.
  • Team socials and roles have been added to the first post.
  • Some changes to the UI have been made.

It's been a busy week for us, so we will have more to update next week.  Thanks for looking!

Thanks for the feedback!  I should have specified in the above posts, but those are just placeholder backgrounds.  We have an artist who will be making actual backgrounds for the game.

I like the second concept a lot, too!  And that's a good point you made about the cursive, I hadn't thought of that.

Devlog 1.1

We have some early concepts for the title screen as well. 




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Devlog 1.0

There's so much that has been done already!  Here's some new things since our last update around last year (on the old thread):

  • We went through a few iterations of the art style for the game, but have finally settled on a style for the sprites.
  • We've added a background artist to the team (very recently).
  • We have concepts for the UI and title screen.
  • Most of the game's road map is laid out.
  • Some character scenes have already been added to the game.
  • Player can pick their own name and pronouns (she/he/they).

In terms of characters, I'll probably be able to show them sometime soon!  I'm responsible for the UI of the game, so I'd like to get some feedback.  Here are some early concepts (which include early art of the character sprites):

Here is the actual version, currently in the game:


I've added a CTC cursor on the bottom right-hand corner.  The quick links menu is also currently off to the side.  I'm thinking of making the actual textbox expand to the edges of the screen instead.  I like the idea of the quick links being icons, though I'd probably have to add hover text so that the player knows which icon means what.

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Welcome to the dev logs for Al Dente!

Hello, I'm Malisa! I'm the programmer and project manager for Al Dente, a visual novel dating sim. 

We started the project around summer of 2019.  We actually had a Devlog thread for out game already, but it was archived since we didn't update enough.  Moving forward, I'll be posting a new update every weekend!

I don't have a lot of experience coding, and it's my first time learning Python and Ren'py, so I hope you can looking forward to seeing my (and the teams) growth throughout the updates. 

The Team

EbereDirector, Writer.
Twitter:  @cutepastelowls
Sam
Editor, Character Artist.
Twitter:  @gothcosmos
OsiBackground Artist.
Twitter:  @osinachies
MalisaProgrammer, Project Manager.
Twitter:  @rnalisa_


Game Overview

Title: Al Dente

Theme/Genre: Visual Novel, Dating Sim

Engine: Ren'py

Target Audience: Young Adult and Up

Synopsis:  Have you ever thought, “Man, that spaghetti was so good I could date it!” Now you can in Al Dente, a super saucy dating sim where you can date the embodiment of your favorite pasta.

Constructive feedback on our updates are welcomed!

Dev Log #1

Heeeeeellooo!

I don't want to spoil anything visually until we are ready to show it, so here's some things of what we have done so far:

  • Project has started!
  • All the main sprites are lined, and being colored.
  • The first characters prologue is working in renpy, complete with scene transitions and stand in character sprites.
  • We're working on concepts for the UI.
  • We have a stand in for the splash screen.
  • We started using organizational tools to keep the project moving.

Things are slowly coming together.  The next things on my list of things to do is to rough the backgrounds that we need for the first scene, as well as finish making concepts for the UI.  Once there's more of the script done I can keep adding scenes to the game!

By the end of the month we should be able to post the roughs of our characters and UI.  Looking forward to hearing feedback. :)

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Welcome to the dev logs for Al Dente!

Hello, I'm Malisa! I'm the programmer and project manager for Al Dente, a visual novel dating sim.  I'll be responsible for some concept art as well. Right now we are only a three person team so we wear many hats!

I don't have a lot of experience coding, and it's my first time learning Python and Ren'py, so I hope you can looking forward to seeing my (and the teams) growth throughout the updates.  We've just started so there is a lot to look forward to!

Game Overview

Title: Al Dente

Theme/Genre: Visual Novel, Dating Sim

Engine: Ren'py

Target Audience: Young Adult and Up

Synopsis:  Have you ever thought, “Man, that spaghetti was so good I could date it!” Now you can in Al Dente, a super saucy dating sim where you can date the embodiment of your favorite pasta.


That's about it! I'll be updating soon, thanks for reading.

Hey, saw your post on reddit!  I just finished playing for a few minutes.

Visually, the game is really appealing! I love the sprites.  The shadow effects that you have on the house and trees are a nice detail, and I really like how the light around the lantern is handled.  I like the music as well, the loop is simple and created a good ambiance without being irritating after listening to it for so long.  The logo is also clever, when I saw it first I thought this would be some kind of creepy pasta.

I don't really understand how the streak system works? I'd plant and harvest all my seeds and get a streak bonus, and then do the same thing the next day and my streak would be ruined.  Is this an error on my part?

All in all, it's a really nice small game to have been made for a class!

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Wow Thanks so much! You comment made MY day! :)

We were all just regular undergrad students working on the game so no professionals here, but my script editor really appreciates the compliment!  The most you can do to support the game is to share it.  Thanks for telling your friends about it, and most importantly thanks for playing!

I'm so happy that someone really likes the game and that it comes across well.  It was difficult only having one semester to work on it so there were a lot of what-ifs.  Do you have any feedback on how I could make the game better?


HELLO!

I'm Malisa and this is my first time posting in the Devlogs lol!  Right now I'm working on a game called Redwood!  I'm working on it for a class at my university along with some programming majors.  We've been working on the game since January.

As for me, this is the fourth game that I've made!  I've been making games for two years now and I'm really proud of this one, so I'm excited to share it all with you!

ABOUT THE GAME

Redwood is about a teenager named Trinity who sets out to find her missing friends.  Traveling into a mystical Redwood forest, she finds that her friends have been somehow overcome by some mysterious force.  The force causes the negative feelings that they have about themselves to be amplified.  Trinity must find each of her four missing friends and help them realize that they are more than just their negative thoughts.

SCREENSHOTS


FEATURES

Exciting Tetris Based Gameplay

Interactive Dialogue

Variety of Characters

Unique Visual Style

LINKS

Official Game Site: https://mcnash5.wixsite.com/redwood

Twitter: https://twitter.com/_MalisaNash

My Portfolio: https://www.malisa-nash.com/