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malachi1616

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A member registered Aug 13, 2019 · View creator page →

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Currently when you send a user to https://itch.io/user/oauth and they are logged in to itch.io, they are prompted with a button to give the application permission to get the username and profile picture. Cool. But next time you send them to this url (eg, they log into the game again the next day), they get the same prompt, even if they've already accepted. What would be preferable is if they have already accepted, the page should just redirect them straight to the callback url. They should be able to refuse these permissions if they ever wish to in their account settings. This way we can use this url each time the user opens the game to (relatively) seamlessly get their username. Right now its a bit of a jarring experience for the user because no other identity provider works this way.

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Was thinking of a Puzzle Quest type narrative game with a match-3 battle mechanic. Selectable character and discipline icons, blood, etc as the matching tiles. I don't have time to do it on my own though. Would need someone to write the story and figure out the quests and what not, someone for maps/art, probably would use stock music and sounds.

Hmm, that might be related to the last update. I might have screwed something up trying to fix another bug. I'll try to see if I can replicate it and track down the issue. Thanks for reporting it!

Oo, how did you get there? Just fighting a slime? or was something pressed after that? Also, what screen are you playing on? is this on mobile? The buttons and tabs are all squished, havent see it do that before.

I've made a couple small changes. I've reduced the amount of hits that ubertrank gives you invincibility for, I've also added a buff to enemies that slowly ramps up each scene.

I am still working on it, thanks for the critique. Balance is something I struggle with. In a dynamic and infinite game, its hard to reach a point where its the same challenge the whole way through. If you have suggestions on what parts need tweaking, I'm all ears. Pets help you negate environmental effects, each pet has its own set of environment effect that it cancels out. The level of the pet cancels higher levels of effect. For example, the eye beast lowers the chance of getting lost, stepping in traps and getting ambushed. Some also have bonuses they can activate at the cost of food.

This was actually posted up back in December, but I forgot to click publish...

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So these items should never go to the area tab, now that I think about it. Since you are using a skeleton key to open them, the heirloom item should always just replace the space that the key took up. So I fixed it to where it adds the item regardless of inventory space, knowing that the key would be removed to free up that space.

Thanks for reporting this bug!

I will look into that asap!

Pretty huge update just dropped, check the wiki (oh yeah I have a wiki now!) https://infinicrawl.fandom.com/wiki/Updates_2019

I updated the edit boxes to be plain text in both verisons. That link is permanent and will receive the same updates as itch.io (actually probably more frequently). You can assume that the version at that link is always the most up to date version.

I will look into implementing achievements!

Also, please let me know if there are other ways that I can make it easy to play through a screen reader, as I've never designed a game for a screen reader before. If I can make another version with a different layout or something that would help, let me know.

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I'm glad you are enjoying this game, I put a lot of work into it!

So the saving issue... I haven't done much testing on the itch.io site, so there may be an issue there, but typically the game will not save unless you prestige. It was designed to be a rogue lite type game with progression (which is not normal in roguelike/lites). In order to progress you need to eat a Humble Pie, which will save all of your prestige bonuses and restart you. So you will start at an advanced scene, with bonus xp and the elemental stat bonuses from the other presitige items (Toughen Muffin, Pricey Spice, Breezy Cheese, Funny Hunny, Dandy Candy and Vitali-Tea). You'll need cookies enabled, your browser may not prompt you about cookies until you attempt to save.

For the weapon statistics, I noticed that same issue the last time I played it, currently looking into getting the inspect button to work with gear. It was an oversight and it was intended to work with those.

I registered over on audiogames.net and posted in the introduction thread. Most of the comments there have to do with the saving, which it looks like a few people have already guessed that it is a prestige function. So hope these posts clear things up for you all!

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Hi, thanks for the comment. Accessibility wasn't a consideration when I first made this, so I'm glad to see that it works for the most part. I've been working on getting my sites and games accessible for screen readers lately, I will definitely look into converting those boxes over to text.

http://docs.buddywagner.com/games/InfiniCrawl/ there is no index file there, so it'll allow you to view the directory right click on the html file and save it. It's a single file, everything is self contained. :) But you won't get updates on your offline version.

For achievements do you mean just within the game or tied to some achievement system somewhere?

For drugs, there are a few things in game that give you effects like that, the Ubertrank and Magic Berry. There is also a Deck of Fate that you can draw from to give you random effects. I could add more, I just stopped because inventory is limited and having more items means needing more space.