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I am still working on it, thanks for the critique. Balance is something I struggle with. In a dynamic and infinite game, its hard to reach a point where its the same challenge the whole way through. If you have suggestions on what parts need tweaking, I'm all ears. Pets help you negate environmental effects, each pet has its own set of environment effect that it cancels out. The level of the pet cancels higher levels of effect. For example, the eye beast lowers the chance of getting lost, stepping in traps and getting ambushed. Some also have bonuses they can activate at the cost of food.