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If you're still working on this game I think it's pretty good, but it needs some heavy balance changes. I got to scene ~350 without prestiging. By that point I had (almost) all level 19 items, 250k+ gold, had invincibility 99% percent of the time, I have ~250 potions that have been condensed twice, and I forgot my level, but I was leveling up so often that seldom needed to rest. I also have no clue what leveling up my pet does. Cheers to 2021! -Nick

I am still working on it, thanks for the critique. Balance is something I struggle with. In a dynamic and infinite game, its hard to reach a point where its the same challenge the whole way through. If you have suggestions on what parts need tweaking, I'm all ears. Pets help you negate environmental effects, each pet has its own set of environment effect that it cancels out. The level of the pet cancels higher levels of effect. For example, the eye beast lowers the chance of getting lost, stepping in traps and getting ambushed. Some also have bonuses they can activate at the cost of food.

I've made a couple small changes. I've reduced the amount of hits that ubertrank gives you invincibility for, I've also added a buff to enemies that slowly ramps up each scene.