Thank you so much for your comment! This project was made with a lot of love and dedication. We actually have a small (and pretty inactive, haha) Discord community. Right now I’m slowly getting back into developing the game. It isn’t available to download yet because there’s no published executable version. One of the goals, just like you mentioned, is to eventually release the game on Steam. That would be a dream come true, but as you can see, there’s still a long way to go! <3
Maetschl
Creator of
Recent community posts
Hey @novaruby26
Thanks for your feedback. I want to clarify that this project wasn’t made as a commercial game or a finished product. It started as a personal experiment, more like a digital garden than a traditional game, meaning it’s a space where I explore ideas, learn, and let things evolve naturally instead of following a fixed roadmap or trying to ship a polished experience.
Because of that, it doesn’t have clear goals, deep mechanics or a traditional tutorial. There really isn’t much more to explain beyond the basics at this stage, so adding more detailed instructions wouldn’t change much since there aren’t additional gameplay systems or objectives right now.
It was never intended to be a finished or publishable game, just a personal playground to experiment and have fun learning. I appreciate you taking the time to share your thoughts. If I ever decide to turn it into something more complete in the future, clearer onboarding would definitely be part of that.
Interesante, jugué hasta obtener 3 o 4 corduras, y la verdad funciona bien en navegador, algo que no llegué a entender es por qué algunos enemigos no se ven en el mapa pequeño pero si te hacen daño, creo que de acuerdo al lore del juego esos no deberían hacer daño, por ahí me equivoco.
Felicitaciones por publicar :)
Realmente bueno, mecánica, una mecánica simple, buena premisa de juego, se puede jugar en navegador!
Jugué 3 runs y logré llegar a la habitación de los ordenadores, como es contra el tiempo no me dieron ganas de re-hacer todo para lograr pasarla, por ahí se podría explorar una forma de hacer menos tedioso el poder llegar al final sin repetir tantas veces lo mismo.
Excelente juego!
