Hey @novaruby26
Thanks for your feedback. I want to clarify that this project wasn’t made as a commercial game or a finished product. It started as a personal experiment, more like a digital garden than a traditional game, meaning it’s a space where I explore ideas, learn, and let things evolve naturally instead of following a fixed roadmap or trying to ship a polished experience.
Because of that, it doesn’t have clear goals, deep mechanics or a traditional tutorial. There really isn’t much more to explain beyond the basics at this stage, so adding more detailed instructions wouldn’t change much since there aren’t additional gameplay systems or objectives right now.
It was never intended to be a finished or publishable game, just a personal playground to experiment and have fun learning. I appreciate you taking the time to share your thoughts. If I ever decide to turn it into something more complete in the future, clearer onboarding would definitely be part of that.