Intelligence does nothing yet! Same as Awareness to be honest. Both will have a place in due time!
None of the housemates will have any stage 10's for a while honestly; All of them are still receiving heavy updates to content for stages 0-9, so I don't want to jump the gun.
Don't give me ideas like running for mayor, that's dangerous when I'm already struggling to get what I have in order lol. I'll have to file that one away in the vault, maybe even a student government association for the college campus...
I hope you're ready for version .25. There's already 92 new sprites, 19 new events, and 5 new locations... I expect it to drop sometime this week, potentially as early as tomorrow!
Madxen77
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Hey there!
- I have zero idea. I spend probably 2-3 hours per day working on this, but I don't know how long I'll be able to sustain that long term with no income on it. My goal is at least once every two weeks, now that the game is in a solid place mechanics wise.
- It's wherever it takes me; body swap & attributte theft are on the cards in the near future, but farting & burping content is on the table for sure. Pregnancy themed stuff as well. The occult shop is wildly under-utilized, since I wanted to avoid leaning too heavily on that. More magic-themed content is expected in the future! Vore is 100% off limits though.
- Yes I will! I don't know when that'll be though; even though there is a lot of spicy content already, it'll probably be a bit until I build up to that content.
- There is no world where Lily doesn't end up with lactation powder at some point lol. There's likely to be some "dream sequences" in the future, where stuff really hits the fan.
- I'm a personal major fan of wardrobe malfunctions, so 100% there will.
- I'm working on sound effects! It's the weakest aspect of game design for me, but I'm finding better royalty free sounds to use.
Thanks, I really appreciate it! That's why version .25 is going to take a bit longer; I'm reaching the point where I need to go back and start cleaning up and editing a lot of old content.
I'm reaching the point where I'm playing the game at certain parts for the first time myself (from an actual in-game perspective, not just debugs and code) and I'm realizing that there's a lot I'm not proud of lol. I've had an insane amount of fun with this, but my ideas and scope is outpacing my ability to code and write well. I've got plenty of quantity at this point, now to polish and have quality!
Hi there! Once you've done the buffet event with Zoe, after you visit her in her room and see her at stage 1, Gwen's shop now sells a weaker version of the restraint brew! Buy some, and put it in Zoe's room. Zoe will then be able to be called over to the Buffet, as long as she has restraint brew in her room! (She consumes 1 per day)
I plan on doing a LOT with all locations! I literally have 5 characters designed, I just haven't managed to work them in yet. I don't want them all to have the same exact mechanics for growing.
The occult shop is going to be heavily featured; I haven't really leaned into the magic side as much as I plan to in the future, but I have all the intentions of using it more.
I'm planning on adding past events as some sort of Fortune Teller or even the Movie Theater! I also plan on expanding on the art store to give Lily more depth.
Hey there! In Version .25, i've turned down disliked food from being +2 to +1 suspicion. In the earlier versions, I realized that it was basically impossible to max suspicion. I may have overtuned it a bit too much. I also have a pop up now that shows whenever suspicion increases, so you aren't caught off guard if a housemate reaches max.
Suspicion also drops by 1 overnight if the housemate isn't at max, so it will go down by itself over time!
It'll be soon, but probably not tomorrow! I had a busy memorial day weekend, so I wasn't able to get as much done as I wanted.
That said, I've already created 16 new events, added ten new food items, redid the like/dislike system for food (all food has tags now), FINALLY added some more sounds, added a relationship system, added three new locations, added four new girls, introduced Becca to the work crew when she hits stage 6, Aaaaand changed Zoe's personality a bit/ worked on what it'll take to grow (it'll be different than the other four, at least to start!).
I'm working on it now, but I'm guessing .23 will either drop Thursday or Friday. Saturday at the absolute latest.
Mia deliberately doesn't go to the beach, at least right now! I may change that later, but I wanted to start with the other 4 only first. I plan on creating a feature in the future where, if your relationship with a housemate is high enough, you can call them to a location!
That will be some time though, as I'd first like to make unique dialogue for each location. I also plan on making plenty of beach focused events!
I'm glad to hear it! I've definitely had a lot of fun with the co-workers. They've all got their own unique growth pattern planned out, and I'm considering adding Becca as a fourth co-worker who joins the job later!
I might get to the professor before the next update, but there's a chance I hold off until I come up with how I want to handle her arc.
Hey there!
I plan on doing a lot more with the job in version 0.22; right now, it was just an easy way to get some cash in. I want work to have its own location and a character or two, I just don’t know what type of job the MC will have.
I know sound is lacking right now. Out of all the aspects, sound is the thing I have the least experience in. I wanted to avoid any copyrighted sounds, so I’ve mostly let it go with literally the bare minimum. I plan on working on sound soon though!
Once I full hammer down the sprites (especially for the housemates) I plan on adding fullness, and even swimsuits for the beach location. I’m waiting until I’m happy with how they turned out though, since I want to redo some of the later stages. I also completely redid all of Mia’s sprites in version 0.21.
Thanks again! I’m starting to get the identity I want to take Dorm House in, and feedback helps
Thanks for the feedback! I actually agree with you on all fronts.
- Until I hit maybe version .3, I wanted to make the money easily accessible, to let people see most of the content. Knowing I’d be pumping out versions quickly, I didn’t want people to waste a lot of time, only to lose their save file when I push the next update. I definitely want to introduce other areas than just the form, and have minor characters outside of the core five that you can meet (and influence)
- I want to build on the suspicion system, and possibly stack an affection meter there as well. I also plan on reducing how much weight changes after both feeding and gym sessions. That’ll be something I start fine tuning once I get content out for the other three girls.
thanks again for the suggestions, and I hope you enjoy what I have planned!
