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Madxen77

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A member registered Feb 12, 2026 · View creator page →

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Hey there! What stage are you at with her?

And thanks, I'm glad you like it!

Thanks as always!

- [Bug] Certain things seem to undo the Coffee (Abby Apartment, Something at the Occult Shop [either the Old Perfume or Zoe's Brew])

*I looked into this, and I'm having a hard time figuring out the cause right now, but I'm going to try and have it fixed by the time .27 rolls around!

- [Bug] Mindy in the Aisle - CG has her Sprite underneath (is visible due to transparency), second CG loads over the other

*This has been fixed!

- [Continuity Error] Phone Event, Gina Calls you meet in the morning before the Night Gym Vist if the two events happen on the same Night/Day transition (so it goes Night to Day then back to Night)

*This has been fixed!

- [Continuity Error] Gina Break-Room Talk, Shift continues in the breakroom

*This has been fixed!

- [Bug] Gina Stage 9, shakes add 3 instead of 1

*This is actually intentional, and was added for all stages where multiple milkshakes are purchased. You start buying Gina multiple milkshakes per day, and the number is supposed to reflect that.

- [Visual Bug] Becca Stage 4 Swimsuit, Beccas middle finger is dislocated

*After a trip to the ER, Becca has been fixed!

- [Bug] Overheard at the Shop, back at the dorm there is no Sprite of Priya (no error message either)
*Priya now exists

- [Bug] Beach, Zoe Stage 1 Talk, regular Sprite over swimsuit

*Also fixed- this happened in a handful of areas.

- [Text Error] Tia Stage 3 "Bigger tips get bigger tips. They're out there for a reason" (I believe it is meant to be "Bigger tits get bigger tips.")

*Actually, this was intentional. I know the saying is the second one, but I had Tia put her own spin on it.

- [Bug] Becca Stage 6 Event (Joins Work) Player "You knew I worked here." ([player_name] is in plain text, not as a character name)

*Fixed!

- [Bug] Lilly Stage 6, Filled and Overfull Sprites are shrunk (scaling issue)

*Thanks- I'm working on some scaling issues, and some images came out wonky.

I'm thinking about next week- possibly around Tuesday. I'm busy this week, so unless I find some time I don't think it'll drop before then. But who knows, I might make it happen!

Hey there!

.27 is shaping up well! I've currently got about 32 events done, and by the time it's ready to roll I think it'll be close to how .26 was in terms of total content. It's really just building more stages and content for characters that are already in the game!

There actually will be! That's what the Movie Theater location will be for, it's just a bit difficult getting the events to fire again without changing anything on the backend that would open up the potential for bugs. But it will be coming!

I went back and forth with that, actually! I treated it as the player having told Becca his boss's name offscreen at some point.

I just uploaded an Android version! It is untested, but should be the full playable version of The Dorm House

I just uploaded an Android version! It is untested, but should be the full playable version of The Dorm House

I just uploaded an Android version! It is untested, but should be the full playable version of The Dorm House

Glad to see you're still playing! And yeah, I still have plans for the professor, she's just been lost in the shuffle.


I'm starting to expand the scope of The Dorm House, and I have ideas to include a variety of fetishes I originally didn't plan to cater to. Pregnancy of some kind is pretty high up on the list, since I feel like that goes pretty hand in hand with WG and BE content!

Happy to help!

Thanks! If you haven't already, one thing you need to do to get it to save is put the game in your applications folder; if you've already done that and it still isn't saving, let me know and I'll look into it!

AWESOME!!! I totally missed this in my feed. Excited to check it out!

I just sent through an updated version; this should undo the softlock where you're at, and put Zoe back in a state to where you can buy more restraint brew! I also added some preventative measures to where that can't happen at all in the future. Sorry for the issue!

Thanks again!  I definitely sped through in the earlier versions, and I can see the difference in those vs. what I've been making with the newer events. That means slowing down and longer gaps between versions, but that'll mean less need for future reworks!

I definitely appreciated the suggestions; it helps show me what everyone else is looking for in the game as well!

A new version should be coming through shortly, where you just need to load the save and it should patch it! It worked for me, but if it doesn't work for you then you'll likely need to create a new save.

But if you want to try one more thing before making a new save, and you have a way to enable console commands, try:  in the console set 

  • gina_stage = 8
  • event_gina_painting_gift_seen = True
  • gina_milkshake_banned = False
  •  inv_sweetmilk_elixir_powder = False

Sorry for the late reply! I didn't get a chance to check comments since yesterday until now. Give me about 30 minutes and I'll see if I can get this to work. My own save file has the same exact bug, so I should be able to test it.

I really, REALLY hope that's a one off... even using the find and replace feature in visual studio, it still took a while to change all of those, and I tested a handful that previously didn't work. I'll look and see if I can adjust those.

I'll take this as a note and see if I can implement something that will make it possible to convert the hunger value into kg! There are a few other ways that the imperial/metric system needs to be tweaked, so I'll add it to that list.

I have a future solution for those that don't want to force a character to lose weight to see certain events, but I wanted to avoid having situations where say, Zoe is at stage 4 in your game, but suddenly an event triggers where Zoe is stage 0. I feel like that breaks the immersion a bit too much.

Also, take the Becca/Lily bra shopping as an example. I created unique sprites for them for that scene at specifically those stages; they wouldn't quite match up at any other stage.

I plan on using the Movie Theater to let players purchase events that are technically "missed" (I.E, a Zoe stage 0 event with another housemate at a higher stage), as an alternative way to view content, if you don't want to have them lose weight. The Zoe issue is a genuine game breaking glitch though, I'll need to block Zoe from being able to lose weight before the player goes through all of the restraint brew events.

There will be! 



















I won't say much, but Kristy's content will split into two paths; one where the player helps her, and one where the player decides if Bella had to suffer with it, so does Kristy.

Thanks for such a detailed post! I appreciate things like this more than you know, it helps me decide what direction to take things and what needs fixing.

1. The gossip system is both what I think gives the game the biggest difference compared to what others in the genre offer IMO, but it is also INSANELY time consuming. Just one character gossiping about another is 100 unique lines of dialogue. It needs so much attention for accuracy, that I've made it a point to slowly correct issues. The real challenge is since I've made most of the gossip lines in the first versions of the game, the characters have different/ much more defined personalities, to where a lot of the gossip lines need tweaking. I've take the approach to where I'll hyper focus on one character to update/add to their content. Lily is actually next on the list, so expect her content to see some big updates!

The gossip system is actually the sole reason I haven't added any other Housemates yet; When the time comes for me to add Harper, I'll need to create 1000 unique gossip lines; 100 from each other girl towards Harper, and 500 total for Harper alone. I want to do quality over quantity, so that'll take me some time. And when I finally decide to add a 7th, that'll be 12,000...

2. Creating more antagonistic characters is definitely a focus for me. Soemone mentioned to me a while back that everyone seems to just be on board with it, and I realized I needed to create more conflict. I'll definitely be doing more of that in the future.


3. The school was a dangerous for me, since it opens up so many possibilities that I've needed to hold off on until I'm ready lol. It's the exact reason the mall hasn't opened yet. There's many more characters planned, but I wanted to start and get through the volleyball team/harper's story before splitting off and leaving too many things unfinished!


Work is going to be pretty calm for a bit (90% sure, I never know) so I plan on taking advantage of that time to both clean up content that needs updating as I continue to add!

Originally I was going to include the next event for Harper, but decided to leave it there since the next event will be a wild time.

I don't actually have her height defined; it'd probably be between 5'9" and 6'2"!

What will likely happen is what I’ve done with Lily (and Mia once already) and just do a full sprite refresh on her when the spotlight goes back on her!

I feel like Lily is the next housemate to receive some major attention, as I haven't done much with her recently. Becca received a significant amount in version .26, and I want to work on Lily just as much in the next.

Poor Mia needs some attention, she has the least amount of events in the game and while I've put more focus into the other four, she's clearly the one whose been left out the most.

Thanks so much! I've had a lot of experience playing games in this genre, and wanted to try my own attempt at it. Who is your favorite character?


The amusement park is already on my list of locations to make! I was going to use it as one of the locations for "dates" which I plan to make a feature in the future. I'm really, REALLY liking the food truck idea. I'd set it up similar to the restaurant, where you can feed random characters.

The game has already reached the point to where there are a lot of loose ends, so I'm trying to avoid adding too many new "things". Otherwise my vision outpaces my ability lol. 

Next version will be dropping soon!

I'm not 100% sure yet, to be honest! 

I wanted to change the way some of the housemates react to weight gain, and I chose Zoe since she seemed like the best choice. I've really liked how she adds more antagonistic energy to the dynamic, and I plan to keep her pretty resistant up until maybe the last stage or two where she comes to accept it with the MC, but she'll still keep up her aggressive personality with the others.

Sorry for vanishing into the void :( 

Another insane work week, but I'm going to go into overdrive later tonight and tomorrow morning, with the hope of dropping this tomorrow in the evening.

Things should be clearing up for me after this next week, so I'll be able to start pushing through content again soon!

I appreciate the kind words! I think it's important to have good characters, and I'm working towards expanding their personalities and depth each version. I especially want to get the housemates prioritized before Harper becomes an official Housemate!


I've considered adding "cheats" to the game, or just reducing some of the time spent to level up stats. I cut down on the grind for Mindy's stages by nearly half, but I want to find the right balance between two long and two short. All of that still needs some tweaking as well.

I'm so thankful you're letting me know about these- I added these to a list to check over and fix before version .26 drops!

Work has been genuinely insane for me this week lol. I put in close to 60 hours, which left me no energy to be in the headspace to write. I've already gotten 22 new events done, but I'm midway through the peak of the Bella and Kristy content. I've got to get at LEAST through that before I drop the new version! I'm pushing for next Tuesday

Thanks! They kind of came out of nowhere for me. I just loved Harper's design, and kept going and going until I had a whole team lol.

Mindy was actually the first side character I created! I have more content planned for her in the future, as well as the lifeguard Lexi.

No idea yet! There's going to reach a point where versions start moving quicker thought. Like, I may halfway through at version .35 or .36 just make it .4

Just get ready for some weight swap between two of the volleyball members, it's going to be a good time! But not for everyone

What makes you think I don't already have those ideas?!?!?!?

I've already got some fun plans for Gwen's shop coming up...

No, that was everyone- I uploaded a quick patch version of .25, which fixed that issue. Mia was never supposed to have that option, which is why it crashes the game. Sorry!

I'm glad you like it! I did my best to make it worth the wait. Which store girl are you talking about? 

Yeah, I feel like Mia didn't quite turn out how I wanted to. When I get back to focusing on her, she'll likely see a sprite update, or I'll leave her as-is and focus more on a new apple-shaped housemate! 

I appreciate all the feedback - this really helps me get an idea of what everyone else wants to see! I've got my personal favs, but I want to ensure all growth styles are done right.

Thanks for letting me know; When I uploaded the mac version, I also re-uploaded the windows and linux version with all three of these bugs patched. Thanks for reporting them!