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Thanks for letting me know about this! This was a pretty substantial issue after I dug into it, and required some recoding of the entire map system. This is what was happening:

day_loop

 └ menu_leave_house         (you picked Beach Shop here)

    └ location_beach_shop    ← still open, waiting

       └ location_travel     (you hit "Leave", picked College)

          └ location_college

             └ location_cafeteria   ← you're here, feeding Kristy


Leaving one location re-opened the map on top of the place you were still in, so the game kept a stack of old locations underneath you. trying to go home surfaced the bottom one (the Beach Shop) instead of the house.