Hi everyone, the game was released an year ago, but I just noticed that it was not displayed on the site in the search engine, and support fixed it. Until then, good luck and I will be glad for feedback!
MADPOINT
Creator of
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[ Negative cards ]
You can activate (deactivate) cards by reaching a certain sector on the field (or special cards). If a negative card is activated, it adds an obstacle to the level, making it more difficult to complete.
1. [Hare Drones] – Adds exploding drones to the level.
2. [Electricity Boxes] – Adds boxes with electric obstacles to the level.
3. [Fire from the Walls] – Adds fire to the level that burns from the walls at the top of the screen.
4. [Rockets] – Adds randomly flying rockets to the level.
5. [Energy Beam] – Adds a beam to the level that accelerates the suit’s energy depletion.
You can also see which negative cards are activated by checking the icons on the cards.
[ Levels ]
Destroy enemies and collect carrots.
1. [ Fire ] – Shooting.
2. [ Weapon Modification ] – Displays the player's current weapon modification.
3. [ Manual Reload ] – When shooting, ammunition is consumed. If it runs out, an automatic reload occurs, which takes time [can be upgraded], but you can also reload manually, which is slightly faster.
4. [ Protective Field ] – Activates the player's protective field for a limited time [can be upgraded].
5. [ Suit Energy ] – The suit consumes energy while moving, and if it runs out, the player loses. You can replenish it by collecting green cubes that drop from defeated enemies or spawn randomly [can be upgraded].
6. [ Health ] – The player's health indicator [can be upgraded].
7. [ Amount of Ammunition ] – Displays the remaining ammunition and the reload bar [can be upgraded].
8. [ Carrots ] – The number of carrots collected in the level.
9. [ Red Rabbit ] – Indicates the number of enemies remaining in the level.
[ MAIN MISSION: ESCAPE THE BASE IN 21 DAYS ]
You can choose the difficulty level
[ Game Board - Base ] – is the main hub of the game.
1) [ Return to the main game menu ] You can reset the game and start over.
2) [ Mechanic's room ]
A. [ Bot with a force field ] – If you activate the bot with a force field (lower right corner of the game board), you can turn it off by reaching the same sector again or by doing it in the Mechanic's room for carrots.
B. [ Health Box ] – You can restore health by watching ads.
C. [ Disabling Negative сards ] – By spending carrots you can disable a random negative card. If you have enough carrots, you can disable them all.
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3) [ Displays the number of days passed and remaining ] Three bars indicate the alert level. The alert level increases when winning a level or crossing the start [starting a new day]. It decreases when losing a level. Reaching three bars activates the Trap Mechanic, which randomly spawns one of the following five cards on each side of the board:
A. [ Lock Card ] – Blocks access to a level.
B. [ Open Negative Card ] – Activates [or Deactivates] a negative card.
C. [ Explosive 50% HP Player Off ] – Reduces the player's health by 50% and starts a level.
D. [ X2 Enemy ] – Doubles the number of enemies and starts a level.
E. [ +50% HP Enemy ] – Increases enemy health by 50% and starts a level.
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4) [ Displays the player's remaining health ] Health can be replenished in a level, on the game board, in rooms for carrots, or by watching ads.
5) [ Shows the number of collected resources [carrots] ]
6) [ Boss Fight room ]
If you defeat all the bosses, the [Go!] button will appear. It leads to the final level, after which you will complete the game.
7) [ Sound On/Off ]
8) [ Indicates the number of active turrets [3 MAX.] ] A turret is activated when the player enters a sector containing a card with a gear and a yellow rabbit. One turret is lost if the player loses a level.
9) [Weapon upgrade room ] The top-left indicator [letter] shows the current weapon modification [M, S, T, F].
Can be obtained from a chest in a level or a special card on the game board. Resets to the default [M] upon defeat level.
10) [ Suit upgrade room ] If health reaches 0, the suit is broken, indicated by a flashing warning in the top-left corner [ ]. The player must enter this room to repair the suit before rolling the dice again.
11) [ Chips ] Displays the number of collected chips and their respective upgrades. Red chip: Upgrade is locked. Red chip with a yellow center: Upgrade is locked, but one chip has been collected. Yellow chip: Upgrade is unlocked [two chips collected].
If you win a level and take the chip, then the next time you play that level, the number of carrots you collect will be doubled [X2].
12) [ Dice ] Pressing the dice roll button makes the player take a turn, during which all rooms [Upgrades, Bosses, Mechanic] become inaccessible.
Also, the more days we stay at the base, the more enemies on levels.
Update 0.0.1.7
Hi. New update. New edition contains: In the browser version (no global leaderboard):
- Bugs fixed
- Improved card drop system. Cards "Bad Luck" have been added to it, which do not allow the player to constantly play on the same build.
Have fun and support game a comment and rating on the Google Play application page.
Thanks!
Update 0.0.1.6
Hi. New update. New edition contains:
In the browser version (no global leaderboard):- Updating the appearance and adjusting the player's attack
- Rebalancing enemies
In the Android version on Google Play (with the global leaderboard):
- Divided leaderboard into 3 parts depending on the points scored, so was a fairer competition.
Have fun and support game a comment and rating on the Google Play application page.
Thanks!
Update 0.0.1.3
Hi. New fun update. New edition contains:
- Added ability - call a cat with a machine gun as an assistant
- Unlocked the third slot when selecting cards + added cards that affect the parameters of the ability
- Improved interface
- New enemy spawn system
- Improved enemies + added 1 new one
- Added «Multi-kill» option
Have fun and support game a comment and rating on the Google Play application page.
Thanks!
Update 0.0.1.1
Hi. I continue to develop and improve the game. New edition contains:
- Bugs fixed
- Interface improvements and score multiplier
- The enemy health system has been improved, some old enemies have been reworked + new ones have been added.
- Reworked and fix the overall balance of enemy spawns at levels
- Improved cards, their drop system and some changed their meaning
Have fun and support game a comment and rating on the Google Play application page.
Thanks everyone!
Update 0.0.0.5.
Hi. I continue to improve the game and am now figuring out the implementation of Google services for creation (ratings, achievements, etc.), but these changes will be visible in the mobile version. In the browser, some bugs were fixed and a reload indicator was made, now you can see how bullets are added one by one and you can understand how quickly a full charge will occur.
Have fun and support game a comment and rating on the application page. Thx!
Update 0.0.0.4.
Hi. I continue to refine and improve the game.
- Fixed small bugs
- Fixed bugs in multiplier system (2x, 3x, 4x)
- Reworked card selection system
- Added weapon reloading
NOTICE: Follow the updates on the Google Play page where leaderboards, achievements, etc. will be gradually added.
Hi everyone!
My new small project with simple mechanics, but I hope it will be interesting to spend time with.
New records will not set themselves! Let's stretch our fingers, activate our reflexes and move forward to achieving our goal!
The game takes us into the room of a simple Ukrainian geek Pavlo and his pet cat Aloy. While streaming and watching the game show, everything went as usual, console defenders were divided into 2 camps and monotonously exchanged jokes in the chat. But suddenly someone you can’t talk about, but everyone knows his name, came onto the stage and started... APOLOGIZING! This ignited a fire in one of the opposing console camps, and instead of jokes, insults and threats poured in, and everything started to spin. Before Pavlo had time to react, everything got out of control and the flow of hatred poured out into negative energy, which was transmitted to all devices (suspiciously similar to «Boxes») and throughout the city, country, world, devices began to come to life and head to where it all began, with with one goal...to take over the world...world market!!!
But if you don't want to save the world and you don't need the story, then just have fun and spend some time in the game trying to beat your best score and set a new record, or have a competition with a friend and see who can get the most points.
GAME MECHANICS:
- We fight off the attacks of enemies who attack from four sides.
- For each enemy destroyed we get points. Also, when you hit an enemy, the score multiplier increases, and when you miss, it decreases.
- After some time, the speed of movement of enemies increases.
- When receiving damage, the player can replenish life by destroying 50 enemies and receiving 1 heart.
- Weapon – shotgun. It has parameters that can greatly affect the game - reload speed, amount of ammunition and firing range.
- Cards appear every 30 seconds and we must choose one. Depending on the card dropped, reloading may be faster, the amount of ammunition may increase, etc. or vice versa, the weapon will become worse. You can also improve or worsen your health, etc.
SUPPORT THE GAME WITH COMMENTS AND RATINGS ON GOOGLE PLAY!
NOTICE. Have a fun and fast game without breaking your smartphone screen!
Hey. I posted a new game "Abnormal Quest". Suitable for fans of word games or making words from letters.
https://madpoint.itch.io/abnormal-quest-word-connect
Is an adventure puzzle game in which our mission is to connect words and save the princess. Need to connect words as quickly as possible, otherwise the ending will be unpredictable. The main weapon on the way to overcoming obstacles will be - word!
We’re going to travel to the medieval where, by connecting words, we’re going to communicate with characters of varying degrees of adequacy that come our way. Some of our words will have to be repeated in a conversation more than once due to hearing problems or the natural cunning of our interlocutors. Our words will have a positive effect on someone, and some words can will be angry.
Also in our adventure game need to connect words not only for communication, but also for finding the items needed to complete the mission. We will gain some with the help of the word, some, because of the word, we will lose, and somewhere by connecting the words we will repair the object we need.

Connect words as fast as possible, set new records in the game and prove to yourself or a friend that you are the fastest word connector and princess rescuer in the Worl … in the game. You can quickly connect words, and get the main game record - «Best Time». Connect the words carefully and add to the record «Best Time», best score - least number of words spent. Or, when connecting words, use fewer hints, this will also be will affect the record for the better.
Connect the words and Have Fun!
Hi all.
The game is not quite suitable for the browser, as it is more focused on playing together on one phone, but there is still a single mode, and as a demo, I added a version here so that you can play. But as I said, it's better to compete with friends and do not forget that each character has its own unique skill and this can help you defeat a friend! I will be glad to feedback!
And welcome everyone to Finger Battle!
Hi everyone!
A big update has been released (0.0.1.0).
Briefly about what has been done:
• Optimization project
• Bugs fixed
Gameplay:
• Improved item collection process
• Redesigned and updated UI/UX
• Reworked quest book
• Added new items and mechanics
• Some old items have been improved
• Added new rooms
And I will be glad to everyone who downloads, play and leaves feedback in GooglePlay.
Thank you for your support!
Thank you for such a detailed review. The game is really primarily for the phone and made it convenient to play on it. Since this is my first finished game, there are a lot of mistakes, but I tried to make it as comfortable as possible to play. While I'm busy with a new project and I can't say whether I will do the second part (the project was more for training), but everything is possible, because now I am sure that I can do better in terms of playability and optimization.