Game is very well polished! Battles feel good, upgrades are impactful. The art is also great. Nice!
m2ultra
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I like the concept. The option of different starter wheels is also nice and adds some replay value. The design of balancing spells vs passive effects (which force you to spin again) is clever, and also makes you take into account the positioning of where you place things on the wheel. Great game overall!
The visuals, SFX, and UI are all phenomenal. I also like the fact that your chances on the spinner are proportional to how you performed in that round. Though I did have a couple runs end at 2/8 or 1/8 odds which feels pretty bad. Maybe having a "lifeline challenge" to save your life could be good. Great job!
Will rate every game posted here, as long as it runs in the browser. Would love some feedback on mine as well :)
https://cedricdewitt.itch.io/rippers
Game is awesome. The watch mechanic not only eliminates the waiting game that normally exists with moving platforms, but also allows for some cool momentum jumps. Visuals are nice, music is fitting. The only thing that was a bit annoying is that the camera was continuously spinning. Felt forced, especially because spinning the watch already fit the theme. I really enjoyed it, great job!
Thanks for playing! The RPM system has a lot of factors. The main thing that determines damage on each collision is the speed you are moving at and the weight difference between you and your opponent. If you get hit while sitting still, you will take a much larger portion of damage than if you were dashing at them. Likewise, having higher weight lowers damage taken in each exchange. In terms of strategy there's many ways to go about it, but your method is the most reliable :)
Love the idea, gameplay is very intuitive and level design is good. I do think the character shouldn't be so bouncy, as I often try to rotate right after landing but since it bounces off the floor I have to wait for it to settle down. Music is great as well, and having a level selector/settings menu is nice. Great work!
Cool idea, and the slow-mo time when firing makes you feel like a real cowboy 😎. Music and art are great as well. Main thing is I don't know how to actually complete a run. It says to go back to the saloon, which I thought I did. In fact I explored the entire map and couldn't find a win condition. Also, running past enemies is a bit too easy, never had to shoot a bullet to get past everyone. Overall great job, but maybe add the goal to the description as it was unclear.
The 2.5D visuals and the audio (SFX and music) are all great. The gameplay did feel a bit stale though, as I realized I could and should just dodge all the enemies. Also, on my second attempt the space pirate partially clipped into the wall and got stuck. He couldn't hit me so I just stood there and used him as a punching bag til he died. Great work overall!





