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m2ultra

33
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2
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A member registered Feb 01, 2026 · View creator page →

Creator of

Recent community posts

Game is very well polished! Battles feel good, upgrades are impactful. The art is also great. Nice!

Simple game with a fun loop. Having different difficulties is also nice. I wish there was background music in game though. Also I don't see how it relates to the theme. Overall very well polished, good job!

Love the movement, and great art/sound design as well. Great job!

I like the concept. The option of different starter wheels is also nice and adds some replay value. The design of balancing spells vs passive effects (which force you to spin again) is clever, and also makes you take into account the positioning of where you place things on the wheel. Great game overall!

Unfortunately it keeps crashing for me. From the bit I got to play the idea seems good, but it needs some type of feedback (SFX/VFX) when damaging a zombie. Also the UI can be cleaned up a bit. That said, the idea to use your mousewheel to operate the chainsaw is very clever. Good job!

The movement feels good and the level design is solid. My main issue is that the cursor isn't locked, so I don't have full control over the camera (it caps out on the left side of my screen, and goes onto my 2nd monitor on the right side). Other than that, fun game!

The platforming was fun and rewarding. Music was good, and the overall level design was solid. The length of the game was also longer than I expected for a jam which was nice. Shoutout to your mom for the idea. Great job!

no browser build :(

The visuals, SFX, and UI are all phenomenal. I also like the fact that your chances on the spinner are proportional to how you performed in that round. Though I did have a couple runs end at 2/8 or 1/8 odds which feels pretty bad. Maybe having a "lifeline challenge" to  save your life could be good. Great job!

Game is great! I love the option to change direction, adds the ability to build momentum in one direction or turn quickly for a shot. The visuals and SFX are also really nice. Good job!

I'm personally not a fan of clicker style games, but this one is very well done. The art especially, and the way things light up/turn on as you make progress is very satisfying. Great job!

Will rate every game posted here, as long as it runs in the browser. Would love some feedback on mine as well :)

https://cedricdewitt.itch.io/rippers

(1 edit)

Game is awesome. The watch mechanic not only eliminates the waiting game that normally exists with moving platforms, but also allows for some cool momentum jumps. Visuals are nice, music is  fitting. The only thing that was a bit annoying is that the camera was continuously spinning. Felt forced, especially because spinning the watch already fit the theme. I really enjoyed it, great job!

I had a lot of fun with it. The ability to rapid fire shots and let the ducks bounce around while accumulating points is nice. The background music seems to pause pretty early on, I think it needs to be looped. Otherwise, great job!

Despite its goofy demeanor, the game is really well done. The physics/movement are responsive. The variety of level types keeps things fresh. And the combination of the music, SFX, and random dialogue really brings it all together. Great game!

I am terrible at the game, but game is great. Nice.

Thanks for playing! The RPM system has a lot of factors. The main thing that determines damage on each collision is the speed you are moving at and the weight difference between you and your opponent. If you get hit while sitting still, you will take a much larger portion of damage than if you were dashing at them. Likewise, having higher weight lowers damage taken in each exchange. In terms of strategy there's many ways to go about it, but your method is the most reliable :)

Love the idea, gameplay is very intuitive and level design is good. I do think the character shouldn't be so bouncy, as I often try to rotate right after landing but since it bounces off the floor I have to wait for it to settle down. Music is great as well, and having a level selector/settings menu is nice. Great work!

Love the visuals, reminds me of doodle jump. Also a job application being the rising spikes is funny. I agree that the game is quite difficult though, spacing out the harder obstacles a bit may help. Great work!

We ended up fixing the end screen lol. Thanks for the feedback :)

Added controls to the game description, thanks for letting us know!

Added controls to the game description as well as some bug fixes for a better experience overall. Thanks for the feedback!

The game is really well polished. Great music, SFX, visuals, and physics. I also liked how you could play to just win vs get a high score, allowed for easy progression. This is more of a nitpick but the volume was blasting my eardrums, and the volume slider didn't work. Overall, well done.

Cool idea, and the slow-mo time when firing makes you feel like a real cowboy 😎. Music and art are great as well. Main thing is I don't know how to actually complete a run. It says to go back to the saloon, which I thought I did. In fact I explored the entire map and couldn't find a win condition. Also, running past enemies is a bit too easy, never had to shoot a bullet to get past everyone. Overall great job, but maybe add the goal to the description as it was unclear.

The 2.5D visuals and the audio (SFX and music) are all great. The gameplay did feel a bit stale though, as I realized I could and should just dodge all the enemies. Also, on my second attempt the space pirate partially clipped into the wall and got stuck. He couldn't hit me so I just stood there and used him as a punching bag til he died. Great work overall!

Very cool idea, and good level design overall. Some sections are quite difficult, especially the ride the snake part. Good visuals and sound effects (barking squirrel?), but some background music would've been nice. Great work!

Great music and visuals. The controls are a bit hard to get used to, but its a cool idea to have 2 separate movement systems. Good work!

Lets gooo!!! I'm gonna rip it!

Whoever beats this gets a cookie!!

A standard game of golf. Except the club is a magical bow whose arrows can carry the weight of a panda, and the hole is a target. Can you get below par?

https://m2ultra.itch.io/panda-with-a-bow-golf

really cool idea and level design (except end of level 6 ur a troll for that). I would suggest better controls tho, kinda awkward to click rgb while platforming, should be 3 adjacent keys. good job

I pressed exit 😱