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The 2.5D visuals and the audio (SFX and music) are all great. The gameplay did feel a bit stale though, as I realized I could and should just dodge all the enemies. Also, on my second attempt the space pirate partially clipped into the wall and got stuck. He couldn't hit me so I just stood there and used him as a punching bag til he died. Great work overall!

thank you for trying it out. you are totally right on the gameplay being stale. we had plans for more levels and more types of mobs. sadly didn't get enough time for it. the camera seem to be an issue for a lot of people I have to think this over. a 2D camera set up doesn't seem to work with a 3d world. also Godot collision system is the pain of my existence haha. the stab attack on the boss kept getting him stuck or clipping out of the map.
there is room to improve here for sure.