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LeoJ

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A member registered 46 days ago · View creator page →

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cool concept and I like the visuals but the rotation speed is a bit too much 

thank you for trying it out. a lot more content was planned. we under estimated the time needed to implement it however. 

no worries, of course it didn't go to the score. as I said this was just a me thing. 
you guys have a great game on your hands. just needs more content.
very awesome work.

an almost finished game that just needs a bit more content
great art style supported by nice music and SFX
but the pain point for me that stopped me from enjoying it around the mid way point
was the unnecessary amount of health that the bosses have.
don't get me wrong I have sunk thousands of hours into souls games.  I seek challenging games.
it's just not the kind of game that should be this challenging (most of the fault lay's on Hollow knight really - still like it). especially when the movement is constant and can some what be unpredictable turning mistakes into frustration because I have never meant for the character to move that way. (kinda like fighting 2 bosses at the same time)
this is just a me thing. games like these have their audiences.
and a game made for everyone is a game made for no one.

creativity and theme wise this great.

glade you had fun and thank you for trying it and for the great detailed feedback

cool idea put it doesn't feel like a game really
I am just doing the same thing and watching numbers go up
also the upgrade menu flickers and flashes so I have no idea what I was picking

very serious tho

right on the money theme wise 
and very serious!
loved the music.
for a non beyblade enthusiast wasn't really sure what effected the "HP" really

no idea why but this is thrown me back to GTA 1 era 
was really fun to play
the only issue I had is the cops cluttering way too much. around level 5 had like 20 of them in one alley
that and they can see you through walls.
cheesed some of theme getting stuck on the corners.

Totally noted on the camera. it seems to be a pain point for a lot of tester.
we had planned for a lot more. which turned out no where near the scope of the project.
a bit of story telling elements is 100%  needed to give the players a reason to explore and find the goal
very serious feedback as well. thank you for playing.

thank you for trying it out. you are totally right on the gameplay being stale. we had plans for more levels and more types of mobs. sadly didn't get enough time for it. the camera seem to be an issue for a lot of people I have to think this over. a 2D camera set up doesn't seem to work with a 3d world. also Godot collision system is the pain of my existence haha. the stab attack on the boss kept getting him stuck or clipping out of the map.
there is room to improve here for sure.

thanks for trying it out. 
sadly the artist we planned this with couldn't help so we had to use pretty much free assets on everything.
would have loved to take more advantage of the depth as well.
good feedback on the camera tho.
Metroidvania cameras clash with 3d a bit too much I will have to think of something here.

this is on track to being a full fledge game
it's already 80% there. just need that last 20%
the only thing missing for the jam is the spinning part (I know it's not required really)
some "spinning" here or there would be great.
even if just visuals. for example picking 3 cards randomly of a spinning wheel of 10 cards
side note: add a full screen button here. the itch.io overlay is drawn over the game which is annoying
also it's a bit laggy for me on the menu

Hello procrastination my old friend
I come to see you again!

creative idea!
some of the states representations in game are still unclear to me
but nice nonetheless. also is it intended to for this glops to stick to you?

cool idea but would have loved to have more control in the game
other than upgrading the weapons and praying 
at the risk of turning it to yet another vampire survivors clone
moving would have been great. even if at very slow speeds or moving by spinning (nice for the theme)
also balancing issue (not taken into consideration for rating. we had a mere week.)

great art style and cool puzzles related to the theme 
this has potential in being a full fledged puzzle game.
that being said it get repetitive real fast (in a short demo like this is fine - so didn't take this into my rating)
if you guys are aiming to keep this going for a full game 
puzzles need to be spread out more. and the music shouldn't hold the same loop 
the entire level.
and a pay off for each puzzle other than just being a hurdle in the way would be great
in game currency that is used later on for example.

nice work.

cool idea
and nice art. tho it would have been even better animated
some office ambient sounds would have been great here as well
some more content. like an office pizza party after winning millions in gob stocks 
also Grog did nothing wrong 

cool idea
and nice art. tho it would have been even better animated
some office ambient sounds would have been great here as well
some more content. like an office pizza party after winning millions in gob stocks 
also Grog did nothing wrong 

on thing I would love to see, is input actions
even if just a list in the game description
figured out you can attack and run faster by just mashing buttons
the enemies also seem to be able to hit you from really far away 
got the theme down it's just missing some content and SFX
fair considering the limited time you had 

on thing I would love to see, is input actions
even if just a list in the game description
figured out you can attack and run faster by just mashing buttons
the enemies also seem to be able to hit you from really far away 
got the theme down it's just missing some content and SFX
fair considering the limited time you had 

I love to be as encouraging to anyone joined the jam
seeing as this is my first attempt as well
but I have to be honest here
the idea in connection to the theme is great
the art is unique
but lacking in the game part
I played it for like 5 min straight. figuring out that you can just spam the fire button
without losing a single round
either the "AI" isn't actually taking his bullet location into consideration or I was just mad lucky 
firing 1 or 2 blank shots beats spinning for a lucky position every time.
and I am not sure if I missed anything. but didn't hear any audio which is tanking the game feel a lot 

hey. will we be able to upload test versions on itch.io? a non finished build to see if everything is working?
performance wise specifically
not sure how it would work.