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thanks for trying it out and for your feedback. you are 100% right. it lacks on so many levels. due to the short time of the jam we had to cut a lot of things out (no artist so all of this is free use assets that we found).
the idea included more enemies and a lot more skills with interesting effects and the depth of the map is adjustable. it just didn't make sense to make it too long for the amount of content we had.
totally agree about the luck vs skill aspect of RPGs. I like to have agency on my actions in games. so purely random result are just annoying.