Thanks for the kind words! And I totally agree. Would have loved to have more moving components throughout the levels (and some other obstacles to slowly introduce difficulty). I always get too caught up in mechanics and look, and leave level design until the end of jams though and this was no different. A tale as old as time hahaha.
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I appreciate that! After playing it so much over the last 48 hours I've gotten pretty good with the little guy and was actually worried that it's gotten too easy to control! Thanks for the feedback
Thanks! There's a lot of custom shader stuff going on in there, so I'm not sure how WebGL would handle URP and shadergraph stuff.
When the jam lifts the ban on uploads I'm going to revisit a bunch of stuff (bugs, mac and linux builds), so I'll definitely give WebGL a go !
Just in case anyone can't figure out the rules (I could have been more clear in game)
- Shoot hearts at cephalopods who are larger or smaller than you
- when they're the same size, run in to them and they'll follow you
- DROP THEM OFF AT THE PARTY ZONE!