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LycanDroid

17
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A member registered May 24, 2021 · View creator page →

Creator of

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Thank you so much for such detailed feedback! As for skipping dialouge and adding checkpoints, that was always something that I kept procrastinating and well... yeah. As for the lag, I will be looking into that. I didnt have much time to test the web build, and there were some bugs with it that had to be fixed last minute. So it could be that that's what caused the issues. Again, thank you so much for your feedback, it really does help a lot.

Holy moly this is great! Love the art, the music, and the gameplay is creative, simple, and fun!The only thing I would add is a clearer way to know how  many things you are currently holding, as I sometimes found it a little hard to tell, but honestly, I feel like that was part of the fun!

I am too stupid for this game. Or so I thought, I kept on playing, very confused, but unusually captivated. I had no clue what anything did... and yet... Yeah I bought a bakery and immediately went broke. 9/10

Love the voiceovers and the graphics lol. Suprisingly, it was quite fun, however, I do feel that the fact that you lose the biscuits you have instead of taking damage defeats the purpose of your hitbox getting bigger. The risk of growing is kinda countered by the fact that you no longer take damage, instead it is transferred to the cookies. Of course, the rest of the actual gameplay is a little janky but that can be expected from a game jam, and it was more funny than annoying. Also, I didn't quite understand what was happening when the whole grond turned red, was that my signal to jump? I just kept taking damage whenever that happened.

I do like the idea of Wordle but with biscuits, and if the game had time to have more polish with music and soundfx it could be a solid game to play for a little while. However, since the combination of biscuits is completely random, whereas with Wordle you know the combination of letters would be a real word, you can kinda predict what the answer would be. Perhaps adding in some cool rules to each biscuit like X biscuit will always be 2 tiles away from Y biscuit could make there be a cool strategy in figuring out where each biscuit goes, as opposed to just guessing. Good job though!

Very cool! I played as the spider and found that the healing items were really op because my spider would just stall and heal to the max, very fun! I love the art and the game is very charming (in a rather sinister way). My only major complaint is that I didn't really feel many of the downsides from buying the abilites. Like, I knew they where there, but during the actual gameplay I could very easily see how my spider was getting boosted, but it was kinda unclear when any of the downsides where kicking in. This made it so I didn't really feel very punished for what I chose. I feel like adding some more feedback or effects would make it so that I actually go 'Oh i would have survived that if i chose X thing' instead of 'oh dang i just kinda got owned there.'

I was waiting for a rhythm game player to play this! Im not an expert at rhythm games, have just always thought they were cool and dabbled a little with them. I was hoping to get a chance to see if someone whos more into the genre would like it, and im glad you did! As for your feedback, I was originally planning to have a short drum loop in the background to mark the beat, but i was just too tired from the project and just wanted to submit the game. Thanks for playing and liking it!

I loved the simple two color artstye, and the vibes were cool! I also liked the itch page, it was cool. However, I found myself just stumbling around, only using the rocks for the first section, and just getting to the end in less than 5 minutes. At least, im assuming that was the end, because there was a continue button, but it did nothing when I pressed it. I feel like the rock mechanic could have been better implemented into the game, because there genuinely was no need to use it. This just made it feel like an extremely short, very simple, platformer.

I was intrigued because I also made a rhythm based game! However, at first I was let a little confused. I clicked the tuto button, but I feel like an explanation on what the sliders actually do would have helped. I found myself just messing around with the sliders, not hearing much of a change, and magically getting different scores. I just kept doing this and every time they gave me a higher score until I got 108/100 which I wouldn't have assumed to be possible. I also couldn't really tell where the theme was implemented? But it was funny to mess around with stuff.

First impressions were great! I liked the art and the music. However, the lack of a fullscreen button made me miss the instructions at the top of the screen, and I was very confused for a little bit. After noticing though, they didnt help me very much as the controls were... not what im used too. Im sure that after using them for a while I would get used to it, but it made the whole game feel very finicky. I sadly didnt make it very far due to all of this. But the game looks really cool!

It was quite good! The art was nice and the idea is cool. However, it took a while to actually understand how things work. The tutorial could have been more clear on the fact that space starts the recording, and you need to walk back to your ghost to end it. Simply stating that would have made it much more clear than just saying Space to summon ghost. However, it was fun! It was shorter than I expected, and so I was a little disappointed that the puzzles didn't get all that interesting. Just as I was starting to understand and like the mechanic, it was over.

Cool and creative! I love typing quickly and this was fun! Although, after a little while i think I spammed e for reloading the paper and it broke? I got stuck and couldn't add the paper again. Other than that though, I like the idea and it was executed in a cute way. My only real complaint is that I feel that the typewriter gaining the ability to type by itself isn't a very interesting reward for filling up the meter. Regardless, great idea, solid execution.

If you clip out of the map, you’re playing the game right! Thanks for playing.

Thanks for playing, sadly the game had to be rushed last minute due to unexpected issues not letting me be with my computer for the last day and a half of the game jam, which is why it’s an early submission. Jumping is not intentional, I have no clue how that ended up happening lol. Never heard of Car Bomb, I will be sure to check them out!

Thank you! The grabbing multiple was a bug that I never got around to fixing but the getting to place things without gravity is actually a very good idea!

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Thank you! Im glad you enjoyed it. And yeah it does take a bit to get the hang of

Thx, glad you liked it!