I was waiting for a rhythm game player to play this! Im not an expert at rhythm games, have just always thought they were cool and dabbled a little with them. I was hoping to get a chance to see if someone whos more into the genre would like it, and im glad you did! As for your feedback, I was originally planning to have a short drum loop in the background to mark the beat, but i was just too tired from the project and just wanted to submit the game. Thanks for playing and liking it!
LycanDroid
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I loved the simple two color artstye, and the vibes were cool! I also liked the itch page, it was cool. However, I found myself just stumbling around, only using the rocks for the first section, and just getting to the end in less than 5 minutes. At least, im assuming that was the end, because there was a continue button, but it did nothing when I pressed it. I feel like the rock mechanic could have been better implemented into the game, because there genuinely was no need to use it. This just made it feel like an extremely short, very simple, platformer.
I was intrigued because I also made a rhythm based game! However, at first I was let a little confused. I clicked the tuto button, but I feel like an explanation on what the sliders actually do would have helped. I found myself just messing around with the sliders, not hearing much of a change, and magically getting different scores. I just kept doing this and every time they gave me a higher score until I got 108/100 which I wouldn't have assumed to be possible. I also couldn't really tell where the theme was implemented? But it was funny to mess around with stuff.
First impressions were great! I liked the art and the music. However, the lack of a fullscreen button made me miss the instructions at the top of the screen, and I was very confused for a little bit. After noticing though, they didnt help me very much as the controls were... not what im used too. Im sure that after using them for a while I would get used to it, but it made the whole game feel very finicky. I sadly didnt make it very far due to all of this. But the game looks really cool!
It was quite good! The art was nice and the idea is cool. However, it took a while to actually understand how things work. The tutorial could have been more clear on the fact that space starts the recording, and you need to walk back to your ghost to end it. Simply stating that would have made it much more clear than just saying Space to summon ghost. However, it was fun! It was shorter than I expected, and so I was a little disappointed that the puzzles didn't get all that interesting. Just as I was starting to understand and like the mechanic, it was over.
Cool and creative! I love typing quickly and this was fun! Although, after a little while i think I spammed e for reloading the paper and it broke? I got stuck and couldn't add the paper again. Other than that though, I like the idea and it was executed in a cute way. My only real complaint is that I feel that the typewriter gaining the ability to type by itself isn't a very interesting reward for filling up the meter. Regardless, great idea, solid execution.
Thanks for playing, sadly the game had to be rushed last minute due to unexpected issues not letting me be with my computer for the last day and a half of the game jam, which is why it’s an early submission. Jumping is not intentional, I have no clue how that ended up happening lol. Never heard of Car Bomb, I will be sure to check them out!