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Very cool! I played as the spider and found that the healing items were really op because my spider would just stall and heal to the max, very fun! I love the art and the game is very charming (in a rather sinister way). My only major complaint is that I didn't really feel many of the downsides from buying the abilites. Like, I knew they where there, but during the actual gameplay I could very easily see how my spider was getting boosted, but it was kinda unclear when any of the downsides where kicking in. This made it so I didn't really feel very punished for what I chose. I feel like adding some more feedback or effects would make it so that I actually go 'Oh i would have survived that if i chose X thing' instead of 'oh dang i just kinda got owned there.'

Good point, yeah seems like a similar sentiment for a lot of people! We've discussed maybe having the negative debuffs apply to the player during the round too, as opposed to only when you lose like it is right now. Glad you liked it, and thanks for playing!