Thanks for fixing it.
I do feel kinda sad that the milking is only implied instead of shown, but that's just how it is, I guess.
When switching between the main menu and a gameplay mode, the game switches to fullscreen mode. If I change it back in the options menu, it just switches back if I go back to the main menu.
Sometimes, particularly when switching to the main menu, the resolution will also change to a lower 4:3 one, but immediately go back to normal once I open the options menu.
Gave the demo a try, and I have some suggestions.
First, it's a bit awkward using the mouse for every screen movement. Maybe add some keyboard commands, like using the arrow keys or WASD to scroll the screen?
Second, I felt like the options were a bit lacking. Having a windowed mode would definitely be a good idea IMO, so I don't have to miss messages my friends send.
Third, I feel like the reroll system being the only way to customize characters is a bit disappointing. Maybe add a more expensive option for full customization?
Finally, I feel like the upgrades don't offer enough of an upgrade for their price. Maybe add some global upgrades, like a multiplier that applies to all girls?
I wonder how easy a defense would be if you just took a mindflayer and called it something different - can't exactly copyright the idea of a human with a squid for a head. Otherwise most depictions of Cthulhu would be in a heap of trouble.
I know they exist in a couple Final Fantasy games under the term "soulflayer," but I don't know if that's something they did with permission from Wizards of the Coast or not. (Though I imagine Square Enix wouldn't want to get in hot water with WotC again after what happened with the Beholder in the first FF game...)
I figured the question about the lockers was out of a worry that people might not look. It was partly my player's intuition, but if you're worried, I do have a suggestion. Maybe there could be a note somewhere advising faculty to keep some spare equipment in their lockers, serving as a hint to players?
Just finished the update, here's my thoughts:
All in all, I feel like this was a pretty solid update. I also appreciate the change to the dev room, placing area-specific sprites in their own rooms. (And this isn't a game design thing, but I did like the new gallery scenes - nipple penetration that doesn't involve male parts is something I personally like.)
I do have a question of my own - do you have plans to add any bigger sizes, or is 1600 going to stay the max?
I gave the game a try - stands out pretty nicely in the endless sea of RPG Maker expansion titles. Here's what I have to say in response to the questions:
Since I saw other people give their thoughts beyond the questionnaire in their posts here, I'll do the same. I genuinely love what you've got going here - the story having a significant focus on lore that isn't just "girls are growing and you have to figure out what" is refreshing. I've always been a sucker for growth having some sort of explained catalyst behind it, and that's partly why I love the angle you took of focusing on an established scientist character. I do feel like a bit more focus could be placed on the puzzle elements, since right now a lot of it is just "make sure you have enough storage for the essence you're about to absorb."
So, I have some comments, almost all of them concerns.
Firstly, I genuinely appreciate that you actually wrote some prose for each transformation. The other three games I've seen in this style have nothing but the images.
However, I have to mention the obvious - the AI use. (Actual criticism coming after this.) If you can put in the time to learn how to use Twine for a game like this, you can certainly put in the time to find artists willing to draw, learn to draw yourself, or even just use a 3D character creator/pose program. AI stuff is a genuine turn-off for me, as it's the littlest effort put in - putting in actual effort makes for an actual passion that shines through.
Anyway, that was the cheap shot, so let's move on. Most other "potion mixing" games go a bit beyond just mixing the base attributes. Instead of being just "add a single attribute," the ingredients usually represent a vague theme. For example, angel feathers seem more tied to divinity in general than just being an angel - angel feathers + catnip seems more likely to give me an Egyptian theme, since cats were worshipped and even had their own patron goddess. Rabbit fluff is another one, which seems like it would be tied more to fluffy things in general. (Maybe anthro characters? Though that isn't everyone's style.)
Fourth, I really didn't like the secret ingredients. They're a bit too unintuitive to figure out. Typically, they're a bit clearer to figure out, typically some existing piece of text that changes color when you mouse over it, or looks a bit out of place. I probably wouldn't have found out about one of them without checking the spoiler file.
The writing aspect could make it a genuinely interesting take on this tiny genre, but the issues I mentioned just drag it down too much for me.
(Note: this post is about the Feb 8, 2023 update.)
I'm very impressed with what's in the game so far! For only the third update, it feels like a lot more development time went into it. I also have a few more specific things to say about it.
Keep up the good work on the game!
That second issue is actually connected to how the game's built, I think. If you're on mobile, touching the "Finish Order" button will likely mean the game thinks the last spot you touched is a mouse cursor hovering over the glass. After all, the game's more optimized for mouse control rather than touch - the tutorial even mentions that touch controls haven't been formally tested.
Not a fan of the crazy style mismatch. The issue is that they're normally drawn in a game where the protagonist is a pixelated sprite. The sprite quality between the protagonist and the backgrounds is also a mess.
P.S. The Undertale title screen font is probably not the best to use, especially since it's awful with dialogue boxes.
EDIT: The game's been updated since, and a majority of my grievances have been alleviated.