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Just finished the update, here's my thoughts:

  • It was nice to have the puzzles be a bit more focused this time, and I really appreciate that you kept accessibility in mind from the start. I thought the puzzle involving adding and removing essence to reach a specific number was neat, reminded me of a certain boss in Final Fantasy 14.
  • I won't lie, when I saw "combat simulation," I got very worried. I appreciate that it was more of an observation puzzle than a full-on RPG battle.
  • Tentacles aren't my thing personally, but I do like the way they were explained in this new setting.
  • I think I explored every room. Didn't go too far in the bathrooms since I figured they were all the same.
  • This is probably the best spot to say this: I'd really like an expansion to the gallery where you can go to a special area where you can talk to some of the NPCs you met beyond just gallery scenes. Maybe even chat with some of the people you save from the corruption. Having more dialogue options that unlock as you progress through the game would be fun - learning what some characters have to say about certain effects is interesting.
  • I feel like a bit more exposition might be good. It might also be nice to have a spot in the gallery where you can look at all the lore pieces you've found, maybe with just one interactable that opens a list.
  • I definitely looked in the lockers, figuring there was something in them.

All in all, I feel like this was a pretty solid update. I also appreciate the change to the dev room, placing area-specific sprites in their own rooms. (And this isn't a game design thing, but I did like the new gallery scenes - nipple penetration that doesn't involve male parts is something I personally like.)

I do have a question of my own - do you have plans to add any bigger sizes, or is 1600 going to stay the max?

(+1)

Firstly, thanks for the feedback.

I'm glad you liked the puzzles and "combat". I think it's kind of funny being made in RPGM but not using the RPG combat, but it saves me a lot time involving balancing and additional mechanics.

Hmm, that gives me an idea actually. I've been kind of unsure about what to do about the casino, but now that I think about it I could put the saved NPCs in there so you can talk to them after being saved. If I do that it'll be with the extra storage modes update.
I did add a little bit of additional dialogue for the lab NPCs. Both the Drs have a multiple dialogues and Miranda will mention she ended the lockdown to Shelly and Gregory. I was considering having Miranda interact more than that but that will have to be later.

To answer your question, I might increase the max size a little more, but it definitely won't go beyond the limit of 2000. I'm not sure if people can even tell, but at the current max size there are a few images missing, which is part of what I'm going to rectify with the next update.

Also, I'm betting that someone is going to do the whole lab and not touch a single locker and then learn that they can open the lockers somewhere else.

I figured the question about the lockers was out of a worry that people might not look. It was partly my player's intuition, but if you're worried, I do have a suggestion. Maybe there could be a note somewhere advising faculty to keep some spare equipment in their lockers, serving as a hint to players?

It's actually more out of curiosity to see if they did.