Just finished the update, here's my thoughts:
- It was nice to have the puzzles be a bit more focused this time, and I really appreciate that you kept accessibility in mind from the start. I thought the puzzle involving adding and removing essence to reach a specific number was neat, reminded me of a certain boss in Final Fantasy 14.
- I won't lie, when I saw "combat simulation," I got very worried. I appreciate that it was more of an observation puzzle than a full-on RPG battle.
- Tentacles aren't my thing personally, but I do like the way they were explained in this new setting.
- I think I explored every room. Didn't go too far in the bathrooms since I figured they were all the same.
- This is probably the best spot to say this: I'd really like an expansion to the gallery where you can go to a special area where you can talk to some of the NPCs you met beyond just gallery scenes. Maybe even chat with some of the people you save from the corruption. Having more dialogue options that unlock as you progress through the game would be fun - learning what some characters have to say about certain effects is interesting.
- I feel like a bit more exposition might be good. It might also be nice to have a spot in the gallery where you can look at all the lore pieces you've found, maybe with just one interactable that opens a list.
- I definitely looked in the lockers, figuring there was something in them.
All in all, I feel like this was a pretty solid update. I also appreciate the change to the dev room, placing area-specific sprites in their own rooms. (And this isn't a game design thing, but I did like the new gallery scenes - nipple penetration that doesn't involve male parts is something I personally like.)
I do have a question of my own - do you have plans to add any bigger sizes, or is 1600 going to stay the max?