Let me explain then. Luna Obscura happen 10 years after our “first story”, which we are developing further the concept to make a game out of.
Luna Obscura was intended to be an exploration-focused action RPG, with a lot more focus to the ambient/environment than actual fighting. It simply happens that the fighting is in line with our story and the whole idea for the purpose of the protagonist.
It’s supposed to feel laid back/relaxed of a gameplay in comparison to most action games, since its focus is on the post “apocalyptic” (not exactly, more like half lifey) world, environment and mood.
Hope that suffices as an answer to the curiosity!


