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The jam version was supposed to go on for longer, it’s all written though I ended up cutting most of the later half (cuz of mostly time constraints and lack of experience). Also the whole combat was scrapped.

Currently Luna Obscura as a universe is being heavily reworked to encapsule our atmosphere and ideas into a nice universe.

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Combat ? I don't feel this needed combat. I love the visuals and exploration, having to dodge an enemy would distract me from exploring your beautiful world. 

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Let me explain then. Luna Obscura happen 10 years after our “first story”, which we are developing further the concept to make a game out of.

Luna Obscura was intended to be an exploration-focused action RPG, with a lot more focus to the ambient/environment than actual fighting. It simply happens that the fighting is in line with our story and the whole idea for the purpose of the protagonist.

It’s supposed to feel laid back/relaxed of a gameplay in comparison to most action games, since its focus is on the post “apocalyptic” (not exactly, more like half lifey) world, environment and mood.

Hope that suffices as an answer to the curiosity!

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well, now we are all frizzling with impatience !