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Louis Byers

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A member registered Jun 23, 2018 · View creator page →

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Hello all! This is my second game of the year which started as a university project for a mobile games class. Beat The Drop hopefully sounds simple, and feedback suggested play-testers said they learnt the concept within seconds.

So what is this, and why should I care? I'm glad you asked! Beat The Drop is a hyper-casual puzzle mobile game where the player has to progress around a grid of floor tiles which get destroyed, one by one after moving away from that tile. Swipe your way around the board and clear all of the tiles in any order without getting trapped or dying.

Where can I play it?

  • If you got access to Google Play and Android, you're in luck as that is the platform we have released this on! Download it for FREE on your Android-based tablet or mobile smartphone (you technically could emulate it too).
  • Itch.io page here.

Why should I play it?

  • Any reason why you might play any type of mobile game! You might be sitting on the toilet during your long tiring work day, or you might want something fresh and easy to play. I also get a little bit excited if I see that one or two people try my game and enjoy this!

Wow, is there a video of this?

  • Lucky for you, I got a video extract available below from my YouTube.  Just like the game, this is free to examine.

❤❤

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Welcome to the Amazing Logistics warehouse, the robot powered e-commerce service of the future. Take control of a forklift around in this single player casual frenzy experience, and pack the truck with customer orders throughout the working day while avoiding the chaotic robots and chase your promotion. This vertical slice of the game allows you to earn a licence and work in three different sections of the warehouse (unlocked over time).

To access the 'vertical slice' demo, download it from our official Itch.io page here. When downloaded, unzip the folder and run the 'Forking Hell.exe' file (note that the Windows Firewall will attempt to block this file as I am an unverified Microsoft publisher, but this is not a problem).

This product has been developed by Louis Byers as part of his three-year Computer Game Technology studies at Anglia Ruskin University, in Cambridge. The product began development in late January 2020, with early 'polished' builds completed in late April 2020. More of his work can be found on his website.

Hello, I do like this demo. It's a nice introduction to what could be a cool product. 

Just some points from me:

  • A pause menu is an important thing to add. For me, this is a good place to allow people to temporarily stop playing the game and resume shortly.
  • A volume controller is also useful, because it means I can turn it down/up without having to change my computer's volume.
  • A couple of places have got missing colliders.

Take a look at the  video for my point of view!

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What do you think of the product? Feel free to share your feedback below!

Videos and streams are highly welcomed and can help speed up bug testing.