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Player Feedback

A topic by PierceDev created Apr 10, 2020 Views: 147 Replies: 3
Viewing posts 1 to 4
Developer

What do you think of the product? Feel free to share your feedback

A fun demo. Nice mechanics and good controls. Some environmental hazards would spice up the game. You can fall of map when crossing the bridge which is all right however you can not die when you fall. If you make it so the player die when falling it would easily fix this problem.  Also If the enemies get to closs to you soemtimes both the enemy and the player spins around each other very quickly. If you make it so the enemy has priority over collision so the player is push along by the enemies I think that might fix it. Other than the things I mentioned I really  enjoyed this game. Can not wait to see more content.

Text between menu buttons are squashed:

Ammo counter in game runs off the screen:


Menu buttons on game over menu run off screen:


Other minor gripes:

Enemies only seem to notice you if you're in front of you which lead to me being able to run through the demo in 30 seconds while only taking about 3 damage, maybe if they noticed you if you're close enough.

Things done well:

-Enemies when they do notice you are very responsive.

-Ambient objects really sell the dystopian future atmosphere.

Hello, I do like this demo. It's a nice introduction to what could be a cool product. 

Just some points from me:

  • A pause menu is an important thing to add. For me, this is a good place to allow people to temporarily stop playing the game and resume shortly.
  • A volume controller is also useful, because it means I can turn it down/up without having to change my computer's volume.
  • A couple of places have got missing colliders.

Take a look at the  video for my point of view!