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LucKey Productions

A member registered Aug 19, 2015 · View creator page →

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Also, congratulations on starting FOSSGN! It is an honour heXon was picked as subject of one of its very first articles. Your kind words of praise are met with great gratitude.

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Thanks for pointing it out this discrepancy, it will be fixed. The intended license is CC-BY-SA 4.0. The NC bit got dropped after I was made aware of the fact this makes licenses non-free.

Glad to hear you like it. :)


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RAR is a proprietary format and, by default, not supported under Linux. I got a "Parsing filters is unsupported." error, and had to install unar.

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Thank you for your answer.

Also I hadn't read this:

Once a payout is initiated, it is reviewed and paid at our earliest convenience
(it usually doesn’t exceed two to three days).

But I'll give it some more time...

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I was wondering about the average payout processing time. Last Sunday I initiated my first payout and it's still listed as in review, with both status and destination labelled pending.

Can I expect the payout to be processed before the next weekend?

As a subtle feature request on the side: A search function within the community might have answered this question.

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Since the ratings are in, I've updated the binary to include the line and fill tools that were added after the deadline.

More updates to follow!

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I could say something similar about all other entries. (not including running them in Wine :)

Edddy is open source and you could compile it for Windows. Of course another option would be to give Linux a try as well. It's free to download and takes half an hour to install tops.

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You may want to check out the LucKey Toolset, it is a collection of free and open source software that should suffice to make any 2D or 3D game from scratch.

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At first I didn't see how allowing others to put up financial barriers would encourage freedom, but I guess share-alike works for me to.

The asset license has been changed to CC-BY-SA.

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I disagree on the keyboard input. Note how you can combine two keys on the numpad to aim in sixteen different directions.

Mouse aim has been considered and might be implemented along with input options. I would really advise you to find a second controller, though.

Walking out the door (top) exits the game.

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I believe the correct spelling is houndsome

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heXon is a challenging twin stick shooter with modern 3D graphics and a classic arcade feel. It is the first game by LucKey Productions to be released through itch. Like all LucKey productions heXon is free and open source and uses Urho3D as its game engine.

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Rars are not well supported in Linux due to their proprietary nature. Tar.gz would probably be most preferred, but zip is fine too.

The AsteroidX file was not recognised as an executable file but as a shared library and I had to chmod u+x it in a terminal to be able to run it. It only gave the following error message:

error while loading shared libraries: cannot open shared object file: No such file or directory

I'm running Xubuntu Linux 64-bit

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Back when I still used Unity I found UTiled to be the most convenient free option. It has its limitations but suited my needs at the time.

I switched to Urho3D a year ago which has built-in TMX support through C++ classes. It's library is very similar to Unity's yet allowed me to return to Linux.