LucKey Productions
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That meaning was chosen because it is the only one referring to a person, not because it is offensive. It being offensive was the motivation for the OP... after first sending an email to the Godot Foundation and pointing it out in the FreeGameDev chat.
That is sense 1, yes, the literal meaning. When applied to a person however, it is exclusively interpreted in the 4th sense. Look harder. Saying it's not a slur because it means peanut is like saying spade isn't a slur because it means shovel.
"Sense 4 is from the pejorative term pindachinees from the 1930s, which was later applied even more pejoratively to people from East Asia in general, including Indonesians who came en masse to the Netherlands in the late 1940s.
[...]
4. (derogatory, ethnic slur) people from East Asia, most commonly Chinese and Indonesians"
What Linux distribution are you using? If it's Arch-based you can find a package in the AUR that should work. Otherwise I'm afraid that - for the time being - you'll have to compile the program locally, starting with the engine. Feel free to come aboard the Colourship for assistance. The download provided through itch is only built for Debian, using a relatively simple GitLab CI setup.
Thanks for trying Edddy.
Don't blame yourself, it's a mess. I'm not quite a neckbeard myself. :)
The script is supposed to pull and build the engine, not err. But since it looks like you'll be switching to Mint anyway, I guess there's no immediate hurry to solve it, and I'll just assume you can simply unpack on your new platform.
Thanks for trying. I would have expected the build artifact to run on that platform's version, but it seems a separate compilation is required. Someday someone might figure out Flatpaks, but for now you could try to download/clone the repository and run install.sh. That should take care of everything.
Also, feel free to come aboard the Colourship for a chat or support.
Your suggestion sounds a little drastic. Have you tried compiling? The issue doesn't seem common.
Feel free to come aboard the Colourship to chat.
Have you seen Open Saucer? Apart from being in 3D, it is a conceptually quite similar game. Development started just over two years ago and it's also free and open source.
As a free and open source game development cult I'd really rather not use YouTube or Vimeo, and would prefer to host on LBRY/Odysee or PeerTube instead. Support for other sites - like Rumble - would also be nice to see.
The Ideas & Feedback link on the Support & contact page links to https://itch.io/board/10023/ideas-feedback instead of https://itch.io/board/580406/ideas-feedback; wrong number. It effectively points to the Questions & Support subcategory.
Absolutely. It seems the link I followed from the Support & contact page points to the wrong number.
As a free and open source game development cult I'd really rather not use YouTube or Vimeo, and would prefer to host on LBRY/Odysee or PeerTube instead. Support for other sites - like Rumble - would also be nice to see.
Btw, note that the animations list contains four "walking" animations; Sneak, Walk, Jog and Sprint. The animation called Walk will be for use with slower movement than the (existing) Jog. Of course you can rename things as you like, if you're not using the other animations. But in most games you'd want your character to at least jog, despite calling it the walking animation.
Yes, I got carried away a little with the animation to-do list and got distracted by other projects. They're sorted by priority though, so I'll get to those first going down the list. The perspectives and directions isn't what adds most work. You may also be interested to see the repository with CI rendering.
How did you render the images with a transparent background in blender?
In Cycles that's under Render -> Film -> Transparent, with Blender Render it's over at Render -> Shading -> Alpha (Transparent). And make sure your Render -> Output has an alpha channel, which I believe it has by default.










