Seems I actually released a rather severe bug here that prevented the game from starting. It's fixed in 0.36.1!
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Hello everyone. Just added a bunch of tutorials to my game Abstractanks, which is an arcade real-time-strategy game with an abstract theme, currently in beta-state. While the tutorials are not completely done, I think they now give a somewhat complete introduction to the game's core mechanics. So I thought now would be a nice time for others to check it out!
This is how it looks:
I've been working on this game for the past years, mostly on my own with the occasional help of some friends. The game is kind-of hand-made: it does not use any big engine, it's just build on a few basic libraries. I started creating this because I wanted an alternative to starcraft 2 , with shorter matches. The 40minutes+ matches were getting exhausting, so I created something with some depth (I hope?!) that can be played in about 5 minutes.
Since multiplayer games need players, I realized that I either need a big marketing budget or better single-player component to have it grow organically. So lately I've been focusing my efforts on making it fun for single-player as well!
Besides game jams, this is the first game that I released. Any feedback is welcome!
There's a bug in this version where it does not start up properly after a fresh install, because it tries to write a logfile to a user folder that does not yet exist. Workaround: either try to run the previous version first, or create the folder yourself (It's in the error message).
The bug will be fixed in the next release. Sorry for the inconvenience.