Hello everyone. Just added a bunch of tutorials to my game Abstractanks, which is an arcade real-time-strategy game with an abstract theme, currently in beta-state. While the tutorials are not completely done, I think they now give a somewhat complete introduction to the game's core mechanics. So I thought now would be a nice time for others to check it out!
This is how it looks:
I've been working on this game for the past years, mostly on my own with the occasional help of some friends. The game is kind-of hand-made: it does not use any big engine, it's just build on a few basic libraries. I started creating this because I wanted an alternative to starcraft 2 , with shorter matches. The 40minutes+ matches were getting exhausting, so I created something with some depth (I hope?!) that can be played in about 5 minutes.
Since multiplayer games need players, I realized that I either need a big marketing budget or better single-player component to have it grow organically. So lately I've been focusing my efforts on making it fun for single-player as well!
Besides game jams, this is the first game that I released. Any feedback is welcome!