Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

lt48

17
Posts
1
Following
A member registered Jun 02, 2021 · View creator page →

Creator of

Recent community posts

Nice and cute game!  Loved the timer represented as dice.

First grid based battle royale game I played till now. I didn't read the tutorial and went into battle immediately when I started the game but I feel its easy to understand the rules. I think the turn based combat system great potential. Giving rewards to players when they make a kill or robbing the enemy's equipment like in other games may make the players more aggressive and involved. 

Anyway it's amazing to finish all these work in 48 hours:) I enjoyed this game and it may become a fun party game if multiplayer is available.

Nice music and art. I like the animation details like the light bulb breaks when health is low and the enemy animations when they're rolling.

Gameplay isn't very interesting , I can't do anthing but to roll a dice and watch. I think adding some skills for the player and enemy which affects the roll can add  some strategy to the game.

The gameplay is fun. Especially when the black dice starts rolling and their fire pattern changed.

I like this concept.I think firing towards the way you're moving makes it easier to control. I felt like I heve good control over moving but have no idea what my fire pattern will be next. And I didn't hear any sounds while playing, adding some sounds would be great. Anyway this game is really fun and nice job!

The visuals and sounds are awesome. Knocking dice around is satisfying.

Nice puzzles .  I like the sound effect when the dice moves. It would be better to give a smallest number of moves for some puzzles as I can roll the dice randomly and pass the level accidentally, and  I wasted steps wandering around to get the face right. 

Fun, the art and theme reminds me of all kinds of board games. Rolling the weapons is great fun. I find the slap really useful for the boss fight, I no longer need to dodge after I got it.

Wow !  80 minutes was a long time . Glad that you enjoyed it .

I set a max amount for every type of enemy to avoid enemy amounts getting out of control. The number of enemies each wave stops increasing at about 30 minutes. And because the time is short , the enemies used the same model but with different color textures(I'm not experienced with modeling). Probably different appearance for each type of enemy will make them easier to read. Besides focusing on the ships nearby , I usually hit the purple ones first expecting to get good drops , so I looked at the text pretty often. But it can be showed in another way.

And I'm thinking of changing the Q and W skills into randomly drop when an enemy dies instead of unlimited use by spending coins. The game is a bit easy when enemy numbers grow and your coins overflow. 

There's a lot to improve . Thanks for playing and all the feedback!

Very cool idea and the game is well polished too. 

It's strategic and I need some thinking to get the face right. 

Nice art.

I got stuck on a bridge.

Good game. It's fun when there are lots of enemies and you have to use the right dice to attack the enemy. But it's annoying when there's only one enemy left and I dont have the right number. I just keep throwing and picking them up, trying to find one that works. But overall it feels good.

Thanks! I find it quite challenging when I tried not to use the clear and freeze skills. It becomes hard to die when you use these two skills as you can always freeze the enemies and wait for the clear screen skill to cool down. I'll probably change that after the jam.

Nice game and fun to play! After I got some healing upgrades,I can just hold down the mouse button and keep moving without worrying about lose health. 

Fun to play. Like the idea of shooting dice bullets with the revolver.

Fun game and the use of rolling the dice is brilliant!

Cool game where you can build the level yourself.

哈哈好主意!

我原来没考虑过商店这块,看到题目第一个想到的是黄金矿工,后来就按自己想法做成休闲游戏,增加回合和铲子都是想到了就加上去的。做到后面都在测试每天要生成多少宝石和石头,没想到过商店功能:)

我目前打算的是把增加行动次数变成一个主动效果,商店功能也会考虑的!