Ah, okay, I see! What happens if you run the game without Steam—does it pick it up correctly in that case?
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Can you tell me a little more about your controller and platform? It should support PlayStation button prompts, they're what I use myself when developing, so it sounds like you're hitting a bug somewhere.
I'm sorry about that! If you could send an email to firstname.lastname@example.org with a little more detail I can look into this—is this loading a save file, or at game launch? If the latter, does it show anything on screen? And is this with or without DLC installed?
Thanks—that's very bizarre! Do you happen to have a save file from before you either started act 4 or the DLC? If so, that could be really helpful!
Anyway, thanks for the report, I appreciate it. I'll look into this!
This is definitely a bug, I'm sorry to hear this! Did this happen in any of the other acts, or just the DLC and Act 4? And do you remember during which act you played the DLC?
Also, sorry to ask the obvious, but are you sure you don't have SFX muted on the options screen?
I've looked into this, and it sounds like this is a known issue with the controller library I'm using, specifically only with macOS and XSX controllers. I'll try to have this addressed in the next update. Thanks for finding this bug!
I'm sorry, this is a known bug that was fixed in a previous update. You should be able to reload from an autosave file right before that fight, though—please let me know at email@example.com if you still have any problems!
Fate doesn't cause damage to the player—it sounds like someone probably just got attacked during the animation. The Sword of Fate in fact does increasing amounts of healing to the party each time you use it, to a maximum of your current rank * 10.
Rank disparities do increasing amounts of damage based on the gap. A Rank III ability attacking a Rank II enemy will do 1.5x damage, but a Rank III ability will do 2x damage.
Only the passive ability "[element] Added " gives you that element on every ability. Otherwise, your element is determined by which ability is active at the time. If you're ever unsure, you can check the status page in the menu, or look next to the character's name in battle to see which elemental affinities they currently have at that particular moment.
I'll look into this, but I think the controller library I use may not support either of those controllers wirelessly. If using a cable isn't an option, I've heard Steam's controller remapping is generally pretty successful, so that may also help.
If Gaius is doing over 90 damage to you, it sounds like you're trying to fight him with characters who are three ranks lower than him. My advice would be to focus on making sure all everyone's items are at least equivalent to Rank V before challenging him. Hope that helps!
Definitely a bug. Can you send more information about your platform and system specs in an email to firstname.lastname@example.org? (If you're able to get a screen recording of the issue, that would be even more helpful.) Thanks!
All the progression in the game is equipment-based! So stats-wise she's just locked to whatever items are available at that point in the game. However, her battle abilities are well-rounded by design, as opposed to being specialized—she's the only character who doesn't have any unique abilities, but she's also the only character who can both build the stagger bar _and_ exploit it.