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Kristóf Lovas

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A member registered 17 days ago · View creator page →

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We will do some more testing then. As for traps disappearing - there is a progress bar appearing next to them when you place them and the progress bar goes down indicating that the traps have a timer on them and they expire. This is also indicated with a hourglass icon on their tooltip. Now I added the hourglass icon next to their progress bar to make it more clear. Not sure if this is what you mean though. There is one or 2 traps that isnt visible after placing them because they come from the ceiling and are invisible until a raider enters their area. Assuming that this is what you meant, I added a 3d indicator to the placed traps now that marks their tile as occupied (only traps do this) so you can see more clearly that something got placed there. These update will be included in the post gamejam patch. Thanks for your input!

Hello. Unfortunately there is a bug on the second level that breaks the traps. This was reported by many people and I can reproduce it as well. I tested the first level thoroughly and there doesn't seem to be an issue there.  I also can't reproduce the bug you are describing where they can't be placed (in the first level) even when the circle is green. In any case, we will update the game after the game jam with some bug fixes included.

Thanks for playing! Yeah unfortunately there is a game breaking bug on the second level that makes the traps not dealing damage...The parameters of the traps (cost/reward/damage/timer) are not balanced well. We didn't have enough time to dial those in. We will update the game after the end of the gamejam. The update will include bugfixes, general balancing, and some extra content.

Do you remember if this only happened on the second level? Because we are aware of a game breaking bug that does exactly this but only on the second level.

Thanks. Havent seen the spash screen one. I'm not sure how that could even happen because the object gets deleted 1 sec after starting the game. Originally we didnt even want a spash screen on the start but we had to introduce a shader compilation screen hidden behind a splash art because otherwise you would get shader compilation stutter any time you would do a thing you havent done before. There is a different end screen art though, that is there all along but not in front of the camera, so it might have been that one depending on how it looked. Did it have the characters on it, laying on the ground in blood? The issue on the second level you described is the one we know about.

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Hi. Thanks for playing! Unfortunately we are aware of one game breaking bug that prevents players from finishing the second level. We seem to have been over scoped a little and it was a real rush to get it done in any way so I was expecting some bugs. Can you please describe what heppened? We will update the game after the end of the voting period and it will contain bug fixes and some extra content we had to cut due to the deadline!

The game never finishes loading for me.

Submitted! Thank you very much!

Seems to be a bug, also reported by other people. We will update the game in the upcoming days with a fix for this included. Thanks for playing!

Thanks for playing and taking your time to report this. We will update the game in the upcoming days!

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Hello. Thanks for checking the game out. The "cube" is intended to be a one shot thing but maybe the cost of it could be tweaked in a way that you can only use it once towards the end of the game or something. It was supposed to be a high cost high reward trap. I agree though, the values could be better balanced. The level2 progress blocker was reported by other people too. We will update the game in the upcoming days!

As the title says. Oh well. I hope you like it anyway:

https://lovaskristof.itch.io/dead-raiders

We will probably upload a more polished version in the upcoming days too.

Unfortunately we were late by like half an hour due to a last minute crash which i was only able to fix now but here is the result...

https://lovaskristof.itch.io/dead-raiders

It seems that we found someone who would do the music/sfx so we are no longer looking for people.

I sent you a friend request on Discord. I could brief you there about the project and then you can decide if you can/want to join us.

Hello. Team of 2 is looking for someone who could make a background soundtrack and some sfx. The team consists of my brother who does game design and 2d art (concepts), and I do game design, coding, 3d art and texturing. The game requires a soundtrack and roughly  10 to 20 sound effects. We work with Godot, but knowing how to work in it is not required! I can do the integration.

Hello. Are you still looking for a crew to join?

And I have another question too. Our visual design would incorporate elements with Egyptian themes and therefore some hieroglyphs too in the textures. We obviously can't read hieroglyphs so it would be gibberish, but I figure thats kinda like written text although not in a traditional sense. Are those okay?

Will you/how will you verify that people actually collaborated with the people listed in the credits section of the submission? I'm working with my brother and he doesn't have an itch account. Though he could make one if necessary.