Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits)

Hi. Thanks for playing! Unfortunately we are aware of one game breaking bug that prevents players from finishing the second level. We seem to have been over scoped a little and it was a real rush to get it done in any way so I was expecting some bugs. Can you please describe what heppened? We will update the game after the end of the voting period and it will contain bug fixes and some extra content we had to cut due to the deadline!

Yeah sure! 1) Sometimes a splash screen (i guess it was supposed to be the end screen) popped up and i couldn't se behind it or close it (even though I am pretty sure the game run in the background) and 2) in the second level i couldn't place the traps. When i tried to, the timer was there, but there was no sprite or activation when an enemy walked over them. That's pretty much it i think.

Thanks. Havent seen the spash screen one. I'm not sure how that could even happen because the object gets deleted 1 sec after starting the game. Originally we didnt even want a spash screen on the start but we had to introduce a shader compilation screen hidden behind a splash art because otherwise you would get shader compilation stutter any time you would do a thing you havent done before. There is a different end screen art though, that is there all along but not in front of the camera, so it might have been that one depending on how it looked. Did it have the characters on it, laying on the ground in blood? The issue on the second level you described is the one we know about.

Yeah, the characters on the ground covered in blood, that's the screen I'm referring to