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Thanks. Havent seen the spash screen one. I'm not sure how that could even happen because the object gets deleted 1 sec after starting the game. Originally we didnt even want a spash screen on the start but we had to introduce a shader compilation screen hidden behind a splash art because otherwise you would get shader compilation stutter any time you would do a thing you havent done before. There is a different end screen art though, that is there all along but not in front of the camera, so it might have been that one depending on how it looked. Did it have the characters on it, laying on the ground in blood? The issue on the second level you described is the one we know about.

Yeah, the characters on the ground covered in blood, that's the screen I'm referring to