Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

Since then I removed the circle and took a completely different approach (in the post game jam version) where the tiles you can place traps on, become green while you have building mode activated (after selecting a trap on the UI), and the ones you cannot build on because of a raider being too close, becomes red instead of green. This indication stays active and continuously updated until you place the trap or cancel building mode. Does this sound better?

That sounds much better! Excited to give it a try :)