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tuunaa

33
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A member registered Dec 20, 2018 · View creator page →

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I loved this one! Reminded me a lot of Iron Lung. I picked up on everything really quickly. The audio was really solid, and the scripted events were done well.  Great job :)

Super dig the vintage/vaporwave aesthetic. The control scheme also felt unique and created a really interesting challenge, though it got a lot easier when I realized you could just sorta chill on the bottom of the screen, hahaha. Just your average trip to the Bass Pro Shops pyramid

Super solid little game! I only played the web build version, but from the screenshots I can see how the windows version might be more fun, maybe I'll give it a try at some point. I didn't quite understand what I was buying at the shop and how it affected the game, but I thought the shop UI was really clever and worked great for this theme. I also loved the shop music!!

I like it, although the ball kept clipping through the edges objects instead of hitting them, so I think some of the hitboxes could have been adjusted a bit haha

I like the atmosphere! I got pretty lost in the first level, and I found the tutorial slide more confusing than anything, but I thought the pumpkin scarecrow guys were cute, and I enjoyed the puzzles :)

Thank you for playing and for your kind words!! Glad you enjoyed it 😁

Interesting, we'll have to look into that. Thank you for playing!

The death explosion really got me lol

Very juicy, really cute, great sound design, and you get to collect the little guys!! The feedback was really well done, made learning how to play really quick and simple. Awesome job :)

This is really neat. I had a difficult time figuring out how to play at first, more tutorialization would definitely be necessary for an idea as unique as this. It almost reminded me of a factory builder, managing inputs and outputs on belts while considering throughputs and ratios.

I like the idea of a dungeon crawler with a sorta shmup weapon. Something about the movement is definitely a little borked, strafing makes you move forward quite a bit, and ironically that forward movement is lessened if you hold down W at the same time. There's also some very strange lag causing a huge amount of input latency that seems to come and go in waves. Regardless, I thought the idea was interesting. I found it a little difficult to tell when I was taking damage, which made me very confused when I eventually died hahaha

Interesting idea! The combination of the theme and the soft guitar kind of reminded me of Dwarf Fortress. I was a little confused by the movement, and I think the movement speed is a little too slow. I also wished I could hold down space to mine instead of needing to tap every time, and I couldn't quite tell what the chests were for. I really liked the vibe and the atmosphere though :)

Super fun! The platforming alone already felt very well tuned, but the gun somehow made it feel even better lol. I like how the gun also wasn't just a gun, but also provided some interesting platforming tech by holding you in place. And then the jetpack only added to that. And the art was really charming too. Very well done :)

Very well done! I liked that they kept turning into worms lol

This is probably one of my favorite submissions I've played so far! Reminds me a bit of Cook Serve Delicious. I did feel my success was dependent on what the customers chose to order to some extent, which felt too out of my control at times. Maybe there could be something drawing more attention to the recipe book, the first request I got was egg and green onion and after putting one of each of those in the bowl and noticing I still couldn't hand it off I was desperately looking for a third ingredient in the image lol

I really enjoyed this idea, super straightforward and solid! Maybe a little tutorial graphic to show that you can curve the tongue, my first thought after getting the flies directly next to me was that there must be some way to move around. The art is really cute too, I love the win screen :)

Love this idea! The attack definitely needs to be faster, and triggering it when the mouse button is pressed down rather than released would help a lot with the feel too. The puzzles were surprisingly satisfying. I think I was almost to the end before I got myself stuck between a crate and a wall lol

I liked this concept a lot! Maybe the UI could somehow make it more clear you're meant to punch on the beat. Also unfortunately the timing to land hits seems to be off by about an eighth note, which makes it really awkward to do it correctly :(

Loved the art and the music! The little animations at the start and the end were very cute :)

Thank you! <3

Thank you!! You can throw trash by holding down left click. At one point we had planned on adding a tutorial popup to make that more clear, but it sorta fell through the cracks, as well as adding a way to restart hahaha

I had Marcin make some changes to the page. Can you check to see if it's sized properly now?

Gotcha, I'll see what I can do

Sorry about that! There's an arrow in the bottom right corner of the screen that starts the game :)

Sounds good, thank you!

Hello! Is there a way to load these into GuyEngine or are they just intended to be used separately? Thanks!

Absolutely loved this one! Simple but really fun gameplay loop. Will definitely be coming back to this a few more times!

This is a very cute way to flip the bullet heaven concept over on its head. I love it!

Loved the art style! Reminds me of old point and click adventure games :)

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We had pretty much the same concept for our game! You seriously nailed the art style and music in yours though, its absolutely adorable. Was fun to see a game with a slightly different interpretation of a lot of the same ideas :)

We basically had the exact same concept for our game jam submission! Lots of fun to see a slightly different interpretation of some of the same ideas :)

Cool, simple arcadey game. I like it! My high score was almost a full minute. Btw, I think the music is clipping a bit. It's always a good idea to put a limiter on the master audio bus in whatever engine you're using, can help avoid that happening. But of course, the best solution is just to turn the volume down haha.