Hey there, I am interested in this asset. I have a couple of questions.
- Is it easy to swap out the meta human base models with custom models?
- Is there a save system, or would that be easy to implement?
Thanks!
Thank you so much for playing, and providing feedback, it’s extremely valuable.
With the sliding issue – I think I see what you mean, essentially after releasing a directional movement input key, the character slides to a stop. I think my brain had adjusted to it after so many playthroughs, but, it does make sense to remove it or at least tighten it up. Also, good call on the spawn point.. I will probably add some checkpoints for a later build.
Thanks again!
Also, I am aware that the some players are experiencing a build in the final scene, for the game jam build. It seems the player spawn location was off by about 0.5 units so the player might fall through the map. :(
You can still complete the game and get a partial ending, if you allow the player to fall for a minute or so. Eventually you will respawn at the starting zone. Interact with the first “upgrade flower” to see a small cutscene.
Just a hint for everyone, there is a shortcut to skip alot of the early platforming if you run through the fog.
This is by far my favorite entry to the jam, that I’ve played so far.
Absolutely stunning visuals and captivating music blend perfectly together to create a strong mood.
What I love most about it, is that it evokes so much emotion in me.
I played it a second time immediately after the first. Fantastic entry to the jam!
Thank you for the kind words! Also thank you very much for playing.
… and yep, unfortunately there was a player spawn point position issue in the final scene for the jam build.
If you keep falling for a minute or so, you will eventually respawn back at the original spawn location and can get a partial ending (at least) by interacting with another flower.
I’d like to suggest a feature enhancement for itch.io’s dashboard, specifically concerning the “Game Jams You’ve Joined” section.
Currently, participants can only withdraw from active game jams, which leaves no option to remove yourself from jams that have ended. This limitation results in a cluttered dashboard, especially for users who have joined multiple jams without submitting their projects.
The ability to leave or remove oneself from ended game jams would greatly de-clutter the dashboard.
Is this something that could be considered for the future? Thank you for considering this request.
Thanks for the feedback! I'll be uploading version 1.1 after the ratings are done, which fixes alot of those issues -- decreased and focused zombie attack range, increased player attack range, also the bat fireballs now damage other enemies ;)
Thank you again for the feedback! Also, impaled your game a few days ago and it was great. Really nice retro feel and look!
Credits:
Programming, Design, 3D Art, Music -- Lost Crow Games
Additional:
- FPS Microgame, Unity
- Magical Arsenal, Archanor VFX
- Middle Age - Medieval Action Sound FX Pack, mariobastos
- Universal Sound FX, Imphenzia
- Retro Texture Pack, Little Martian
- Animated Zombie Pack, Quaternius
- Animated Monster Pack, Quaternius
- URP-PSX, Kodrin
- CRT Filter for URP & PixelPerfect, curio124