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Los Apollos

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A member registered Oct 25, 2020 · View creator page →

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Out of curiosity - does this come with the .ase containing the pole & rope?

Nice work! It's fun, I keep getting my ass beat by these tracks but there's clearly a very high skill ceiling here/lots of room for creative plays.

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Yeah, it’s unfortunate. Was hoping to grab a copy since I found a buy button on her dev log pages too, but that didn’t work either ):

Just noticed that all the assets by this creator,  whilst appearing available to buy via the on-site search, aren't available to purchase. The developer's seemingly inactive, and this issue took place at least 6 months ago (https://heego.itch.io/pixel-icons-cookies). Did the author mess something up, or was this a site bug?

This looks great - but is it just me or are these not listed for sale...?

Thanks a ton! I won’t disappoint (:

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REX AETERNA Discord!

If you have any questions, feel free to slide them in this thread! I'm aiming to get this made as soon as possible (ideally before my MSc in October, but we'll see), as I've made substantial progress since learning Unity in January. Stay tuned!

o7 - Los Apollos Hermanos

Cool project, and very interesting concept! I won't lie, the jumpscare took me off guard loool. But considering the time constraints of the gamejam, and the top-down genre, you've applied the principles of horror games well - the limited information & sound design's well made. If you decide to push the concept further, it may be worth looking into what could hasten the pacing. Perhaps a time limit of sorts?

Fun  concept! I like the idea presented here - lots of room for potential future expansion if you take that route. Higher speeds, removal of visuals as the player progresses for greater challenges, etc. Maybe it's just a device issue on my end, but I had a little trouble differentiating between the top/bottom on my headphones - still though, cool project!

Relaxing & cool game! Some pretty engaging puzzle design here - all the toggles you've added for accessibility are welcome too. The only thing I'd recommend is lengthening the amount of time it takes to confirm an input - the undo button was a great addition for this, but I think the register time for movement/pushing boxes could be slightly different to circumvent erroneous inputs (maybe toggleable?). But with the constraints of a gamejam, it'd be  hard to tackle something like this addition in time, so great job regardless!

This looks AMAZING - would love to see your takes on cities around the world! Definitely some of the best background work I've seen on this platform, period.

sexy ass ui. buying.

Gave this a try - amazing work! The narrative's engaging, the UI's well-made & the game looks incredibly polished. I only wish there were a few more potential endings/routes for this - will keep my eyes peeled on any expansions you make, or more future games of yours!

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I like this idea - though the gameplay is reminiscent of Flappy Bird, the background visuals give the illusion of speed making it pretty intense. Great job on that!

You may want to check on the hit detection though. A few times I died after going down (without making any contact with the grass).

However, this is still a pretty nice game.

This game's really nice. I like the aesthetic, the music's relaxing and the artstyle's cute too. I agree with Aurora in that adding a 2-3 cooldown is a good idea, as spamming takes away the challenge. Still though, a great game regardless!

I gotta say, I like the jazz you added. The title in-game made me chuckle too - this is a pretty relaxing game!

The cutscene's a nice touch/ It makes the game feel more immersive, and I like how new obstacles are introduced ramping up the difficulty over time.

I agree in Jack in that a scoring feature would be a good addition, but great job!

This game's pretty fun! (it feels a lot like playing Palu in SSBU)

The replayability's all there and the animations/SFX/high score mechanic add to it. A solid experience!

This game's neat. I like the uplifting music, it's a great touch to the game & the explosion effects are pretty comedic too. In a future update, maybe the player could control 2 Roombas, with more dust/items to collect?

I also noticed that sometimes object collection doesn't register (though it's not debilitating). It's still a fun experience overall!

Loving the speed! That was a great change imo.

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Cool game! I like the idea of your speed increasing over time, it makes for a fun challenge.

I agree with Jacob & Nathaniel in that the ground's a little too bouncy, as that threw me off a couple of times Building speed also seems like a necessity to make some jumps, so I'd suggest removing the overhead block near the start - as it stops your momentum.

If you continue to update this game though, I look forward to playing the future versions! I always enjoy speed-centric games.

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Nice artstyle. I like the double jump mechanic too, it's a great addition.

The train following the player's a cool touch too. The game's a fun challenge, and the high score mechanic makes it pretty replayable!

This game's fun! I'm a fan of racing games, so this was a nice experience.

I like the concept & the physics are well programmed, especially for a game made in 4 days. Though losing control of your car during jumps is a little disorienting, it's possible to work around - but the roadbump right after (making you lose control once again) is a little unforgiving. I'd suggest moving it to some point later on in the track.

Still though, this is a great base game!

This game's pretty neat - I like the background art and the aesthetic you've got going!

Though I think the size of the sprite makes the double spikes a little unforgiving, it's still a refreshing challenge. I'd recommend adding in a double jump at some point, or making the sprite a little smaller.

This is still a great start though, and I look forward to seeing how this game develops.

This game's pretty fun! I like how the hitmarkers' movement speed increases over time, it makes for a fun challenge. The UI's well designed too. I agree with Rob in that another indicator f a successful hit would help, and I think a bit of BGM would go a long way as well.


Regardless, I look forward to seeing the potential future developments of this!


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Nice UI + Art! I like the animation on the menu too, it contributes to the immersion of this game a lot.

Having completed the game, I think this may be a little challenging for most - I'd recommend gradually increasing the speed of the Buzzsaws, or maybe adding a health bar to the rocket.

However, I found this quite fun! I look forward to playing future updates.


The art & the in-game music are incredibly immersive! I also appreciate that losing doesn't stop the BGM, it keeps the atmosphere consistent. 

Maybe the time between log generation could be shortened as the game progresses? It'd make the game a bit more challenging.

I agree with Amy in that having the stars sparkle would be a great addition, too.

Though this is a great start - I'm looking forward to seeing where this goes in the future.

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I like this concept. It's pretty relaxing!

I rate the music too, I can't remember what this song's called (I think I've heard it in a bunch of tutorials?) but it was a good choice.

In terms of future additions, maybe you could have another bird generate every 10 clicks along with a minute long timer? The goal of getting as many birds as possible in a minute would definitely add a layer of tension to the game.

But it's a good start! I look forward to seeing what you may add to this later on.

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This game's pretty fun (and insanely well done for a 5 day game jam)! 


The minimalism you used here complements the 'one button' theme really well. The gameplay isn't overly complex and the SFX/Cover Art works well here too.

On my first few plays I thought that the overall pace of the game could be increased, but I realised after seeing the previews that the browser version runs much slower than the .exe. I'd recommend putting up a notice to suggest downloading the game (or limiting it to downloads) so everyone experiences the best version of this.


But all in all, this is really well done. I'm looking forward to seeing the potential future additions to this one!

Much appreciated!

I was initially using Unity for this project, but I kept running into issues so I ported my assets/existing code to an old version of nCine.

You raise a good point with the loading screen; initially I was going to stick with an animated barber pole but I made a last minute call to use a stock loading screen instead. It doesn't really mesh with the rest of the game, so I think I'll add that pole back in. In future revisions, I'll work on the accessibility/UI elements a bit too.

(and honestly I wanted to add more tools like hair ties and sponges, but the timeframe limited me there 😔)

Thanks for the advice! :^)