Cool project, and very interesting concept! I won't lie, the jumpscare took me off guard loool. But considering the time constraints of the gamejam, and the top-down genre, you've applied the principles of horror games well - the limited information & sound design's well made. If you decide to push the concept further, it may be worth looking into what could hasten the pacing. Perhaps a time limit of sorts?
Viewing post in Echo Rift jam comments
Thanks for playing, glad you enjoyed!
Yeah I agree the game gets kind of slow sometimes, especially if all the monsters are on the far side of the map then you're just wandering aimlessly until you find them or a door. I think a time limit could work, but I'd also probably need to ping to the player what direction the exit is in cause otherwise they'll still be wandering aimlessly. Gonna go back to working on my racing game for now but once that's done if I have the time I may come back to this.