The quest arrows make jumping in really easy, nice work!
LordMoon1337
Creator of
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Hi! I develop John Big, a top-down pixel-noir shooter where one bullet means one body. Story campaign of a cop's revenge, endless tower mode and co-op up to 4. Already released, free and playable in the browser in one click.
Trailer (1:30):
Play on CrazyGames: https://www.crazygames.com/game/john-big
Play on itch.io: https://lordmoon1337.itch.io/john-big
You have my permission to repost the trailer on YouTube and TikTok. Credit: John Big by LordMoon1337. The music ("La Nuit de John Big") is an original song made for the game, so it's safe to use. Happy to send a vertical cut or anything else you need. Thanks for doing this!
Hey, thanks a lot for playing and for the kind words — really glad the aiming and the first missions felt clear!
And sorry for the late reply. Honestly, I didn't expect anyone to write here at all, so I only just noticed your post 😅
About the AK: it lies on the floor as a separate weapon pickup. Just walk over it and it's added to your loadout (you can carry up to 3 guns), then switch with the 1/2 keys. AK ammo can show up before you find the gun itself, which is confusing — great catch, I'll make that clearer in the game.
Thanks again, feedback like this helps a lot! 🙏
Hi! I'm a solo dev, and John Big just got its biggest update so far.

John Big is a top-down shooter where one bullet means one body. No health bars, no bullet sponges: kick the door, read the room and clear it like John Wick. You only see what your flashlight shows, so one mistake and you're the one on the floor.
- 🔫 Online co-op for up to 4 friends by room code
- 🏢 Endless Tower mode: every floor is generated fresh, with random events, perks and buffs
- 🎬 Story campaign: Missions 1–3 were just rebuilt, with a SWAT escape and a story twist
- 📱 Plays free in the browser on PC and phone (new touch controls with a FIRE button)
Play: lordmoon1337.itch.io/john-big · Patch notes: devlog
I'd love to hear where the first missions feel too hard or too easy!
Update: big campaign pass is live!

- Missions 1–3 rebuilt as clear linear runs, with a SWAT escape and a story twist in Mission 3
- Softer start: armour from the first room, slower enemy aim on Normal, an arrow to the last hidden enemy
- Walls are now easy to read, and your flashlight lights up every wall it touches
- New touch controls: two sticks plus a draggable FIRE button
- Endless Tower and 4-player co-op are still free, right in your browser
Full patch notes: devlog · Play: lordmoon1337.itch.io/john-big
Would love to hear where the first missions feel too hard or too easy!
John Big: top-down pixel cop shooter with an endless Tower and 4-player online co-op. Free, runs in the browser, so viewers can join your co-op room by code in seconds. Feel free to monetize videos.
https://lordmoon1337.itch.io/john-big

Hi! I'm a solo dev and just released JOHN BIG, a top-down pixel cop shooter with fog of war, one-hit kills, a 10-mission campaign, an endless Tower mode and 4-player online co-op.
I'd love honest feedback on:
- Is it clear what to do in the first 30 seconds of mission 1?
- Do the controls and aiming feel good (mouse or touch)?
- If you try co-op with friends, did joining by room code work smoothly?
Play in the browser: https://lordmoon1337.itch.io/john-big
Thanks, I read every comment!
JOHN BIG is a top-down pixel shooter: clear gang hideouts room by room under fog of war. Enemies only see what's in their line of sight, hear your shots and flank you. One hit kills.
• 10-mission story campaign with briefings and cutscenes
• The Tower: endless procedural floors, a shop between runs, a boss every 5th floor
• Online co-op for up to 4 players by room code, no install
• 20 characters, 3 roles (Supplier, Assault, Medic)
Plays in the browser, desktop and phone: https://lordmoon1337.itch.io/john-big
Solo dev here, any feedback is welcome!

