Mr.@andreas_landwehr thanks for donating ;)
Recent community posts
Yeah!! I appreciate your feedback a lot, in fact I've introduced things that were proposed on SensibleGear comments, like coins(stars), a terrain and also I've decreased the difficulty (not much as I can see) but this game is slower than SensibleGear, so thank you very much for your feedback.
- That's right the learning curve is not smooth enough.
- Got it, using stars in another way could give a better game experience.
- I agree.
- Yeah, nice idea !
- Interesting answer, so I need to build a custom game language.
Thanks a lot for your feedback and giving your point.
It was very helpful!!
Well, I played again your game, and when I kill the last bird (Queen Iza), after the story(you should include a disclaimer indicating that there's swearing language inside ) the game drops me out in the initial menu... So how I can play the 2nd quest?
PD: ^^ it's not so important ^^ ==> You've done a great effort and a great job, so it's important to me ;)
Thanks a lot for your feedback!!
- Lanes definition is something that I have to improve.
- That's the deal, if you don't survive you won't get the stars.
- 2 and 4 (small)rocks and shots. OK, got it ;)
- Like deciding a path left-right at some point or something similar, right?
- Maybe adding other types of missions could help to the game to be more re-playable.
It's your chrome, for sure !! I've used Unity3d to develop this game and I'm not using any special config or lib, so try this; clean your cache or try to use a private browsing new window (When you close that window you'll lose all your progress).
PS: I'm sorry for your keyboard.
Yes, the objects are spawned in a grid!!
I've built a wave generator and what you are seeing here is a row of 5 spawners seeding 1 tree per row in a
sinusoidal triangular shape, same for coins, but in a reversal sinusoidal triangular shape.
Thanks for your feedback!!
I knew that those trees could be problematic or misunderstood, with this wave in concrete I was looking for recreating the experience of running through the woods. Maybe another kind of trees could be more effective, and less confusing.
Nice game I love the retro look&feel, but I've to say that I found 1 annoying thing, when you die the player is respawned just over the enemies and die again and again, it would be nice if you respawn the player in a safe place, for example on a formula's rectangle or inside a shield bubble or just respawn the player immortal for a few secs.
But overall, you have made a nice game, congrats!!
First of all thanks for your stars & feedback, I'm revisiting the project for fixing all the bugs (known bugs), so could you explain to me more about the issue that you found in the Bus collision? Maybe, bus collider is too long and when you try to avoid the new wave the car collides with the old one, because the 1st level is faster than the 2nd one ?
I love this game concept. I've designed a 2D urban car pack, it's published under a public domain license, maybe it could be useful for you.
You can get it here:
Enjoy it and keep your nice work up ;)
Thanks a lot for your feedback.
I'm relatively new to Itch.io, I've been here for a year and I've seen the numbers that your JAM has generated (visits, downloads, etc...) those numbers are numbers of a top JAM so keep your amazing job up, and thanks for creating this awesome JAM.
First of all thanks for your feedback, it was very useful.
"I did not succeed in any mission :-("
Making an impossible game was intended (Is not a bug is a feature XD), what I mean is the hero will never be able to payoff the debt, but what was not intended is frustating the player, so I'm going to check the difficulty level in the next iteration.