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Lonsklonsk

17
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3
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A member registered Nov 13, 2022 · View creator page →

Creator of

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I really liked the realisation of the theme in your case. You ‘fail’ and immediately get another chance with the ghost ball. 

At first I also had problems with the controls, because I wanted to set the ‘direction of impact’ of the golf club by dragging the mouse. After a few failed attempts, I realized that you don't control an imaginary golf club but rather the direction from which the ball bounces. After that it went quite well :)

I also like the different characteristics of the balls and that the background moves differently depending on the ball :) Reminded me a lot of the bonus levels from Sonic on the Sega and that earned you sympathy points straight away :D 

Always striving to fulfill hidden expectations! :) 

Thanks for playing :) 

Thanks for the honest feedback. Unfortunately, the error sound was the first one we added. I think we got so used to it over time that we just didn't realise that it disturbed the atmosphere so much. Now that several people have said it, we hear it too and don't know how we couldn't notice it :D

Glad you liked it despite the annoying sound :)

Thank you for your detailed feedback :) This helps a lot! 

When creating the assets I actually spent a bit too much time trying to get that papercut look and ended up not having enough time to draw more different objects. Definitely a scheduling problem :D

A lot of people didn't like the error sound and now that it's been said, I can't ignore it anymore... Unfortunately, it was the first sound we added, so I think we just got too used to it. :( 

We have taken the subject very seriously, so there is not really a proper ending and it remains an endless loop. But in hindsight I also think that different endings would have been kind of cool. :) 
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Thank you :) We had planned a lot more interactions, which unfortunately fell victim to the schedule. 

Unfortunately, the fuse box and the bed ended up being just decoration. It was actually planned that you could remove the fuse and then stand in a dark room. The idea was to show clues in the dark (fluorescent paint  on the walls and objects), but we didn't have time to add that :D just as we didn't have time to add something creepy to the bed.

Sehr cool, dass es dir Spaß gemacht hat. Da von Anfang an geplant war, dass sich das Setting immer wiederholt, habe ich mich bemüht, dafür zu sorgen, dass die Gegenstände irgendwie ungewöhnlich sind. :)

Thank you, that's great to hear :) 

Thank you for your lovely feedback and if you've been looking for a long time, then the ‘not over yet’ theme has worked :) 

Too bad, then our bugfix probably hasn't helped yet. 

Thank you for testing it anyway and that you like it so far :) 

I have added a little hint in the description ;) 

Hi :) 
We probably had the wrong export settings, so it didn't work for some people. Can you try again? 

Finde die Steuerung und auch das Konzept sehr rund - hat sich beim spielen sehr gut angefühlt. Insta-Death fand ich tatsächlich voll in Ordnung und auch passend. Da man nur das Level neu starten musste und nicht das komplette Game, hat mich das eher motiviert besser zu werden! 

Wir auch :D
Schön das du es trotzdem witzig findest!  

Thank you for your kind feedback. It was only half-intentional that you get stuck on the walls. Our schedule wasn't optimal and we couldn't test the level enough to fix it. :(

Ist erledigt :) Danke für den Tipp! 

Glad you liked the sounds and the character :) Amadeus Reger was responsible for the creation of the sounds. The cigarette and the sword only appear in the nightmare world, because the enemies only attack you there.

Thanks for your nice feedback. The motivation to stay awake should be that you are not attacked and that the score is not counted down. But the balancing has unfortunately suffered a bit due to time issues. Was our first jam and we are still working on the effective time splitting :)