I really liked the realisation of the theme in your case. You ‘fail’ and immediately get another chance with the ghost ball.
At first I also had problems with the controls, because I wanted to set the ‘direction of impact’ of the golf club by dragging the mouse. After a few failed attempts, I realized that you don't control an imaginary golf club but rather the direction from which the ball bounces. After that it went quite well :)
I also like the different characteristics of the balls and that the background moves differently depending on the ball :) Reminded me a lot of the bonus levels from Sonic on the Sega and that earned you sympathy points straight away :D

